Counter Strike 2 June 30 Update: Nuke, Office, Casual Mode, and More

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Get ready for an exciting summer as Counter-Strike 2 prepares to take center stage! With its official release approaching, the game’s closed beta continues to receive a steady stream of updates, each one refining the game further. This closed beta has been an essential testing ground, allowing more and more gamers to offer their input as they are gradually invited to participate.

The latest June 30 patch has brought a wave of new content, including the addition of the Nuke and Office maps, the introduction of a Casual mode for non-competitive players, and a host of other improvements.

Also Read: CS2 Beta Access Still Out of Reach for Most Players

Counter Strike 2 June 30 Patch Notes

Gameplay 

  • Added Casual game mode.

Shooting

  • Fixed rare cases where bullets would not follow spray pattern.

Maps

  • Added Nuke to Deathmatch, Casual, and Competitive game modes.
  • Added Office to Deathmatch and Casual game modes.
  • Removed Mirage.

Audio

  • Added distance effects to all positional sound sources.
  • Improvements to 3D sound processing. 
  • General mix tweaks and improvements. 
  • Fixed bug where sometimes sounds would not respect the occlusion values of surrounding geometry resulting in sources appearing closer than what they were.
  • Fixed missing low frequencies at certain distances away from sound sources such as grenades and weapon fire.
  • Fixed a bug where some sounds would be slightly louder or quieter depending on the listeners orientation. 
  • Added music cues to Match Accept and Loading screens.
  • Added unique audio occlusion layer to help with vertical sound positioning in Nuke. 

Animation

  • Grenades can now be inspected. 
  • Improved healthshot animations.
  • Improved inspect behavior for various weapons. 

Movement

  • Fixed cases of unintended slow crouch/uncrouch. 
  • Bunny hopping feel should now closely match CSGO running at 128 tick. 
  • Added convar sv_jump_spam_penalty_time to allow fine tuning of bunny hop feel. 
  • The readout for cl_showpos has been enhanced to show the maximum speed of the last 3 seconds; this number is in parenthesis on the ‘vel’ line. 
  • Players can no longer jump at the end of the warmup time. 

Networking

  • Sending game delta frames is now asynchronous, reducing dedicated server main thread CPU usage, thus reducing probability of dropped ticks. 

Misc

  • Fixed a case where a holstered weapon would be rendered on a dead player. 
  • Added a team-agnostic equip icon for inventory/loadout item tiles.
  • When possible, switching to spectator mode will default to in-eye spectating 
  • Adjusted the transition between spectator chase cam and roaming cam. 
  • Centered game mode text in loading screen
  • Removed “Best out of X rounds” from the loading screen. 

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Pranav Nalawade
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