Wednesday, January 29, 2025
Home Blog Page 1769

Valve breaks record of con-current users on New Year’s eve, hits 8.4mn users

0

Following the New Year’s Eve, Valve has a start it would have hoped for. Over 8mn users celebrated together on Steam this New Year Day with DotA II & Counter Strike: Global Offensive being the major share-holders and responsible for the concurrent users’ hike.

UsershipJan12015

On 1st January 2015, Steam reportedly had it’s higest number of users online at around 8.5m which also reflects that people are more than happy celebrating their New Year day on Steam or atleast play a single game to keep the new year fascinating.

The higest number online on the day being, 8,466,441 being the previous record of 8mn concurrent users; the top games included the very famous Free To Play game published by Valve, Defence of the Ancients (DotA) II & Counter Strike: Global Offensive, also developed and published by Valve, while the rest followed Team Fortress 2 and Garry’s Mod.

It has been a tough time for the Counter Strike 1.6 players to upgrade to the new game, since the differences are much much wider comparable to DotA & DotA II, still looking at the numbers it’s clear that people are choosing their way more or less into the new scene and adapting the change which has been quite promising for now.
The thing is with Valve, accordance to which other clients Origin & uPlay are lagging behind by mass margin, maybe the reason they don’t serve as a distributors for games other than their developments. But truthfully speaking, whatever the reason be, Valve is the big player and the most supported gaming client on PC platform.

Twitch Acquires GoodGame Agency (GGA)

0

Twitch, the main feature stage for gamers, today advertised that it has arrived at a consent to secure Goodgame, the world’s first full-benefit office devoted to the esports and live feature amusement television groups. Since its initiation about 10 years prior, Goodgame has developed into one of the gaming business’ most dynamic ability and substance organizations.

The securing will permit Twitch to tackle Goodgame’s exceptional administration bundle, and in addition its staff’s industry mastery and group initiative, keeping in mind the end goal to offer a much more extensive show of help and adaptation chances to the more noteworthy Twitch group.

twitchGG

As esports and live feature diversion television keep on growwing at a dangerous pace, publicists have attempted to see how to most adequately captivate and achieve this huge crowd. Goodgame has helped take care of this issue with a stockpile of new, non-customary engagement routines interestingly suited to the regularly developing advanced media group of onlookers. This, coupled with its endeavors to create clear measures for reporting and correspondence of quality to supporters, has permitted Goodgame to succeed at inviting real patrons and publicists into the group.

Under the authority of its CEO, Alexander Garfield, the organization has made a model that keeps players and substance makers concentrated on what they do well while adapting their work all the more adequately through ads, sponsorships, and marketing. With Goodgame’s particular ability set added to Twitch’s now industry-heading accomplice system, Twitch streamers will soon have considerably more approaches to construct their vocations as substance inventors.

 

What Kevin Lin of Twitch has to say:

“GoodGame has an amazing reputation in the industry for its expertise in both sponsorship sales and talent support. Their passion for helping content creators and pro players achieve success has elevated the entire industry in the minds of brands worldwide,” said Kevin Lin, COO of Twitch. “GoodGame was a natural fit for Twitch because of our shared experience in creating compelling monetization opportunities for content partners and helping sponsors get the most out of their investments. We have worked with GoodGame CEO Alexander Garfield for several years, and there is a clear opportunity for him to bring his skills and experiences to many more of our partners.”

What Alex Garfield of GGA has to say:

I was never much of a team sports kid. I grew up in Philadelphia (where it’s culturally impossible to not passionately support your local sports teams), but when it came to actually competing, team sports weren’t my thing. I was a math, science, and music kind of kid, which meant that aside from always being the first to finish my times tables – which is true, by the way – I had to fulfill my competitive drive as a spectator. And those of you who are familiar with American sports know that investing yourself in the success of Philadelphia sports teams hasn’t paid off much over the past twenty-five years (apologies to the ‘08 Phillies).

In the summer of 2002, I went to a LAN in the basement of my friend’s house. My rig was running a Pentium IV, and my monitor weighed approximately one thousand pounds. One of the guys at the LAN was an avid Counter-Strike player, so we all decided to try it out. I went 0-13 in my first game, and to say the least, I did not have fun. Guns with impossible-to-control hit patterns that become even more inaccurate if you’re moving in the slightest? I think my initial feedback was something along the lines of, “This game is dumb.”

Naturally, from that point on, I didn’t touch another game aside from Counter-Strike for about five years. I joined a team, played in amateur leagues and tournaments, and followed the professional scene closely. I bought a Steelpad S&S (SK Edition), and lost my mind when Sean “Bullseye” Morgan single-handedly brought 3D back from the brink of defeat in overtime against 4Kings. I didn’t realize it at the time, but Counter-Strike actually played an important role in my life: it put me in touch with a competitive drive that I didn’t even know I had. It gave that part of me a voice. My Counter-Strike team was so much a part of my high school life that my mom suggested I write my college essay about it. I didn’t – I told her that I couldn’t imagine any credible college understanding, let alone respecting, the value of esports. Now, universities offer esports scholarships and that same school I was afraid to tell about my hobby wrote an article about it in the college magazine. How far we’ve come.

While I originally picked up Counter-Strike in 2002, I didn’t actually have a role in the esports scene until 2004, when I volunteered to do coverage for a Canadian team called Evil Geniuses. They weren’t the best team in the world (or even in North America, where they were in the top four), but they were my favorite team, by far. They were all close friends, and to me they were the shining example of everything that was great about esports: being friends and having fun while still taking competition seriously. I wrote a couple of articles for them, but it wasn’t long before the players were faced with what was back then an all-too-common problem: their manager had disappeared along with the team’s sponsorship money, and they would have to disband unless new sponsors were found. I offered to help, and the players agreed to stay together if the support was there. It was, and we made it to CPL Summer ’05, where we finished second – the upper bracket finals match between EG.ca and SK.swe is still one of my best esports memories.


More than a decade later, here I am running a company called GoodGame, which most of you guys probably know best for being the backbone of EG and Alliance, but which also does a bunch of other things within esports. In addition to supporting our two flagship teams, we operate our own tournaments; we work with personalities and live streamers (both competitive and non-competitive); we produce talk shows and other kinds of esports content; and we also help support third-party teams, players, and tournaments – in some cases by funding them directly, and in other cases by helping them find sponsors and grow their businesses.

I’m very proud of what we’ve accomplished over the past ten years. We’ve had the privilege of signing some incredible players and teams, and we’ve also had a lot of fun making those announcements (and announcements of announcements); we’ve brought home championships in just about every major esports title; and in the past five years alone (since esports really started to pick up), we’ve been responsible for funneling more than $10 million toward players, teams, tournaments, and other parts of the esports ecosystem.

If there’s one thing I’d ask you guys let me brag about unapologetically, it’d be that we’ve done all of these things without the help of any kind of investment, venture capital, or other outside nonsense. We’ve gotten to where we are by working hard, and by prioritizing growth, player support, and the health of the ecosystem over our own, personal gain. Our company’s profits have never gone into our management’s pockets – we’ve always re-invested everything back into our teams, players, tournaments, and other projects – and there hasn’t been a single moment in our ten-year history at which a player wasn’t the highest-paid person in the company.

That’s the truth. No hidden management bonuses, no Swiss bank accounts, no bullshit. On a certain level, it’s kind of funny that we’ve developed a reputation in the community for, uh, rolling in money. Granted, we probably didn’t help set the record straight by doing this kind of stuff, but we figured that if the community liked us (or liked to hate us) in that role, we might as well run with it and have fun. We work in an industry built around playing video games – if you take yourself too seriously, you’re doing it wrong.


What’s motivated us all these years, if not money? It’s pretty simple: we love esports. Video game tournaments, held in arenas filled with thousands of screaming fans, and millions more watching online? There’s nothing cooler than that. I’ve been hooked since 2002, when we used to “watch” Counter-Strike matches on mIRC via text-based scorebots. I can say with confidence that the esports spectator experience has improved since then.

I’ve always believed that if the cool thing to do also feels like the right thing to do, then it’s probably worth doing. That philosophy has been the foundation for just about everything we’ve done – from our big-name player acquisitions, to us being one of the first tournament organizers to offer travel and hotel stipends, to the – ahem – generous player salaries we’re known for, to my very first task back in 2004: finding enough sponsorship money to afford five plane tickets and keep the team alive.

Now, this is the part of the blog where I acknowledge the fact that we’re two pages in, and I still haven’t said a single thing about the acquisition. I hope you’ve found what you’ve read so far to be useful and relevant – I wanted to first provide some backstory and context, because I think it’d be really silly to try and explain why we’re aligning with Twitch (and why I think you guys should view it as a good thing) without first explaining what GoodGame is, and who’s behind it.

Now that you guys have that context, let me explain why I sold the company.


Esports has never been bigger than it is today. It seems like every other day, we see a new article in a major publication, or a new media company taking a shot at producing or hosting esports content. There’s never been more mainstream interest in our industry – which is a good thing – but while it’s exciting, we need to make sure that interest is focused and channeled in the right ways if we want to keep growing our industry without breaking it. That’s why, now more than ever, it’s necessary for us to all work together.

I’d like to think that GoodGame could play a role in helping get everyone on the same page. We understand things from the team’s perspective; the player’s perspective; the tournament’s perspective. We’ve run many different kinds of esports projects, and we know what it takes to make them successful and sustainable. But at the same time, up until now our company’s been just as consumed as everyone else by the day-to-day demands of running a business in a very competitive industry – and it’s limited our ability to look out for everyone and think as altruistically as we’d like.

That’s why I decided to align us with Twitch.


This isn’t going to be one of those post-acquisition blogs in which the fact that there’s money involved in the transaction is conveniently glossed over. There’s no doubt that being bought by Twitch means all of our employees will be taken care of very well. But at the same time, we’re talking about a group of people who’ve dedicated most – if not all – of their adult lives to esports and to growing this industry. It’s a deserving bunch. On top of that, we’ve reserved a portion of the transaction for a player pool, which means that every player currently contracted with GoodGame will receive a small portion of the company’s sale. And as an Amazon subsidiary, we’ll also be able to offer our players other additional benefits to which they didn’t previously have access.

TL;DR – it’s a good deal for everyone involved. And while I’d be lying to you guys if I said that the level of support didn’t factor into my decision, I’d be lying just as much if I told you that the support alone would’ve been enough. Don’t get me wrong, the financial security doesn’t hurt. But I didn’t put ten years of my life into this company – and this industry – only to sell my soul in public for a couple of bucks.

No word-mincing. No bullshit. That’s not what this is.


I don’t know if any of us who’ve been in esports for the long haul had any idea what we were doing when we first started out, but I’d be the first to admit that I didn’t have a clue. I wanted to help out a group of friends that I liked and respected – that’s what I was doing back in ‘04. That’s why, when my Counter-Strike team was drafted into the Championship Gaming Series in the summer of ‘07, my initial reaction was that it was time to move on. I didn’t really see a point in continuing if my players didn’t need my help anymore. I stayed, obviously – thanks in large part to my mom, who insisted that I’d built something valuable that would outlive the loss of five players. I still remember her lecturing me in the kitchen of her house (thanks, mom). Apparently, she was right.

Ten years later, I’m still not sure I know exactly what I’m doing, but it seems to be going okay. My experience in building GoodGame, Evil Geniuses, and Alliance over the past years has been one of hard work and pleasant surprises. It’s actually really hard to tell if what you’re doing is working when you’re not on the outside, and so we’ve gone through many cycles of deciding to do something we think is cool; working hard to make it happen; and then releasing it to the public with our fingers crossed. Usually, what we’ve done has been well-received. Hopefully today is another example of that.

I believe in Twitch – I really do.  They’re great at what they do, they understand esports, and they genuinely care about making sure the community grows in the right way.  To use an industry meme: they get it.  What’s kind of interesting about this acquisition is that it doesn’t really change our business at all – our players were already streaming on Twitch because we felt it was the best platform to be on (not a hard argument to make these days).  We had many offers over the years to leave for other platforms – some of them for silly amounts of money – but we always turned them down and stayed with Twitch because Twitch was the only option we could tell people with a straight face was good for players and good for sponsors.  We built our company’s economy on Twitch viewership metrics, and it’s not a coincidence that 2011 (when Twitch started to focus on esports) was also when our business really started to take off.  So it’s only fitting that, as a part of Twitch going forward, we’ll be working with players, teams, tournaments, and content creators to help them grow their careers and businesses.

Three pages of text later, I’m not really sure how you guys feel about all of this. I hope that you like it, and that you believe it’ll result in a lot of good work being done for players, teams, and tournaments. But I understand if you’re skeptical, and I’d only ask that you keep an open mind and pay attention to what we do next. I’ll be doing an AMA tomorrow (exact time and subreddit TBD) for those of you who have questions or who’re interested in learning more.

I’d like to conclude by thanking all of the players, fans, sponsors, family, and friends who’ve helped us over the past decade. It’s crazy that we’ve ended up here. I’m so proud of everything we’ve accomplished.

Sincerely,

Alex
CEO, GoodGame
@ottersareneat on Twitter

PS4 vs Xbox One Comparision Chat

0

The PlayStation 4 vs. Xbox One Comparison Chart provides an easy visual aid to compare hardware, user interface, media compatibility and other features on both systems.

Feature PlayStation 4 Xbox One
Optical Drive Blu-Ray/DVD [1] Blu-Ray/DVD [2]
Game DVR Yes 3 Yes [4]
RAM 8GB GDDR5 [5] 8GB DDR3 [6]
CPU Single-chip x86 AMD “Jaguar” processor, 8 cores [7] 8 Core Microsoft custom CPU [8]
Storage TBA 500 GB Hard Drive[9]
Second Screen Vita
[10]
SmartGlass [11]
Cloud Storage Yes [12] Yes [13]
Mandatory Game Installs TBA Yes [14]
Always Online Connection No [15] Maybe [16]
Used Game Fee TBA Maybe [17]
Backwards Compatibility None [18] None [19]
Skype TBA Yes [20]
Motion Control DualShock 4, PlayStation Eye Kinect 2
Voice Commands TBA Yes [21]
Subscription Fee TBA TBA
USB USB 3.0 [22] USB 3.0 [23]
Live Streaming TBA TBA
Reputation Preservation Trophies will be ported Achievements will be ported [24]
Web Connection Ethernet, IEEE 802.11 b/g/n [25] Ethernet, WiFi [26]
BlueTooth Bluetooth 2.1 [27] Bluetooth 2.1 (EDR)[28]
A/V Hookups HDMI (4K Support[29]) , Analog (Component, RCA), Optical output[30] HDMI input and output (4K support), Optical output [31]

 

Counter Strike: Global Offensive – Overwatch FAQs

The community and the developers behind Valve’s Counter Strike: Global Offensive is doing a really tremendous job in making the game more interesting and better with every new updates along with special features.

Overwatch, a pretty useful yet inconsistent feature introduced by Valve which allows a randomly choosen reputed community member to decide and put a player under a ban period choosen by Valve. If you are here redirected from Google when you were looking for more details of Overwatch either you have been selected by Valve or mocked by friends for not. In either case you should know how Overwatch works and how gently Valve has introduced this feature to knockout in-game abusers.

Valve always has been master in keeping their features and updates in a very user-friendly manner and by now if you were selected you must have seen a ‘Download Evidence’ button right in the top-middle of your game screen where generally cool-down periods appear. Accepting to watch a game’s evidence and reporting the player, the whole of the process would take hardly 10 minutes of yours.

WHY I AM SELECTED? OR HOW DO I GET SELECTED?

It is pretty much unclear at the moment about how you will be the choosen One, having the power to put a ban on some random suspicious player. But yeah, the basic ethics of life, a) try not to be reported, b) be fair ingame, c) being an active community member on steam supports and forums is also a merit. Generally, the selection process in my opinion is based on how do you manage and keep your Steam account active. With a good account age and XP level and progresses based on the in-game missions, you might be the One.

HOW DOES THE PENETRATION WORK?

If you have downloaded and watched your demo previously, you would be knowing how the demo replay system works in CS:GO, you will be fast-forwarded to your own highlights while fragging and similarly Overwatching works. After downloading the provided Evidence, you will be headed towards watching the match in the POV mode of the suspect.

WHO ARE THE SUSPECTS?

Those who get reported by the co-players or when Valve finds out something suspicious on their account activity, and they come under scanner.

WHAT IF THEY ARE PROVEN GUILTY?

Valve trusts you, and that is why you have the case pending at your game-screen. If you, being a penetrator finds out that the alleged suspect was rightly accused, you can submit your report and Valve will take action against the account on the basis of your submitted report. Yes, you have the power of getting someone under a ban period or lifting the ban from a suspect. If you choose the option ‘Insufficient Evidence’, Valve dismisses the case.

WHEN I WILL BE GETTING MY NEXT CASE TO REVIEW?

This is a really interesting question, after reading all the answers above you might feel you are the Ban-Lord, but the story isn’t this way. After you decide to put the blame on the suspect and tag him as a proven hacker, Valve then proceeds the case to an experienced penetrator and if the decision of both experts matches, you get more Investigators Score (IS). After having a good amount of IS, your decision no longer needs another review and you get leveled up and stamped as a perfect Investigator and it’s very likely if you have made a right decision in your previous cases you get more fresh ones very often.

So, now you are an Overwatch expert theoretically I am personally getting fresh cases each time I relogin after submitting the reports of the previous one, not sure if it is a matter of happiness or should be really sad about the growing hackers margin.

Nvidia GTX 980 Review: The power-hunger eliminator

2

Nvidia is at the top once more in the GPU war, following the launch of NVIDIA GTX 980 & 970 at NVIDIA’s trending event GAME24. Thesecards will be made available to retailers and distributors starting from first week of October and will be coming in with different variants from ASUS, MSI and Zotac, as of now.

The videocard manufacturer introduced its new two power-houses to the world with extra-ordinary features and unbelievable power-consumption mechanism. Yes, we too got shocked with what could be the TDP of such a high-end card but surprisingly it turned out to be 165W only, which bymeans is the best reason to choose this card if you’re planning somewhere near to get an upgrade. Also, NVIDIA introduced Multi-Frame Anti-Aliasing (MFAA) which in simpler phrase, will help you rendering the games better at 4k ultra-high resolutions.

The huge diminishing from the 2880 CUDA centers and 240 composition units of the 780 Ti, or even the 2304 CUDA centers and 192 surface units of the 780, in spite of the fact that its a noteworthy support over the 680 numerous potential 980 clients will be updating from. Memory transmission capacity has taken a hit as well, with the 980 offering a 256-bit memory transfer speed contrasted with the 384-bit transmission capacity of the 780 Ti and 780. Anyway why contrast Gk204 with the completely opened Gk110 chips of the 780 Ti and 780? The 980 matches and normally bests the execution of the 780 Ti, but then it does so utilizing far less power. That is a forceful great accomplishment of designing, especially given the 980 hasn’t depended on another generation process for its energy sparing ability.

gtx980-teaser

Eventually, from the Geforce GTX 750 Ti we realize that the Maxwell construction modeling offers a 2x execution for every watt help contrasted with Nvidia’s last tech, codenamed Kepler. This new, bigger chip could just about be viewed as a Maxwell 2.0 section – it holds all the favorable circumstances of its antecedent (an overhauled methodology to its CUDA centers, an enormous help to L2 reserve) however it additionally gimmicks force sparing peculiarities selected from Nvidia’s work on the Tegra K1 portable part found in the Shield tablet. Keeping in mind the 256-bit memory interface may appear to be noticeably tight for a top of the line execution part, lossless pressure is used on the transport to get higher throughput. It’s a fascinating methodology, however its viability will be restricted by the “compressability” of the material it need to work with – as you’ll see later.

Following the tests at Eurogamer.net, the 1080p Crysis 2 gameplay comparitively with its predecessor GTX 780ti. But, how about we perceive how the GTX 980 adapts to that most concentrated of GPU workouts – the 1080p Crysis 3 gameplay challenge. Here we stack up all settings to the max, turn on v-match up, and use SMAA T2x hostile to associating – the diversion’s best harmony in the middle of execution and quality. To make things additionally fascinating, we contrast the activity and two comparable playthroughs on the same Core i7 3770k PC running the GTX 780 Ti and the Radeon R9 290x.

GTX-980

What’s more to wrap things up, Nvidia’s making an entire host of upgrades particularly for virtual reality headsets like the Oculus Rift, including diminishing the inactivity between your head developments and the activity you see on screen so you’re not as liable to get debilitated, and (Nvidia claims) naturally making amusements playable that weren’t really intended to be playable in virtual reality. Nvidia will now likewise help VR headsets with double representation card SLI setups, with one GPU rendering pictures for each one eye.

The Geforce GTX 980, subsequently, is NVIDIA’s freshest top of the line single-GPU design card, by conceivable prudence of its execution. It is evaluated at US $549, which is $100 less expensive than the Geforce GTX 780 at dispatch, yet $50 more than the GTX 680 at its dispatch. The Geforce GTX 970, then again, is a superior offering valued at $329. With the presentation of these two, NVIDIA published the cessation of the Geforce GTX 780 and GTX 770 from the item stack. The GTX 760 even sees a value cut that puts it at $219. NVIDIA estimated the GTX 980 to bolt horns with AMD’s R9 290x, and the GTX 970 is opened to go up against the R9 290. Will they succeed?

Features

Nvidia G- Sync
Ultra-High 4k Resolution
VR Direct
Dynamic Super Resolution
Multi-Frame Anti-Aliasing
VXGI (VOXEL GLOBAL ILLUMINATION)

Specifications

CUDA® Cores 2048
Base Clock (MHz) 1126
Boost Clock (MHz) 1216
Texture Fill Rate (billion/sec) 144
Memory Speed 7.0 Gbps
Standard Memory Config 4 GB GDDR5
Memory Interface Width 256-bit
Memory Bandwidth (GB/sec) 224

Pros

Power saver – TDP 165W
4GB DDR Memory
High Render-output Unit
Core-clock
Price efficient – INR 50,000 (Appx)

Cons

Lowered Texture filters comparitively from 780 Ti
Diminished Transistor count
Degraded CUDA cores
Sacked Memory bandwidth

AMD may be making some extraordinary Gpus like the R9 295×2, and incredible quality Gpus like the R9 280, however they need adaptability on account of their powerful power prerequisites. The GTX 980 is generally as home in little structure component smaller than usual ITX PC as it is in an incredible tower, and without any perceptible drop in execution. Also simply think, if Nvidia can do this with a 165w TDP, on the off chance that it ups the force with future cards, we may very well get a generational jump in execution soon as well.

How the Economy works in CSGO

0

The money system is a gameplay equipment offered in the Counter-Strike arrangement. Players begin a match with a defined sum (normally $800, however, can be changed into about any value), and will get all the more as the match goes ahead, with the most extreme sum a player can have set to $16000.

The most important aspect of the game which is the decisive mechanism in the game should be very well memorized and understood by not only professionals but also casual competitive players or semi-professionals.

  • All submachine guns award $600 in Competitive, except the P90 which awards $300 per kill.
  • All shotguns award $900 in Competitive, except the XM1014 which awards $450 per kill.
  • Knife awards $1500 in Competitive.
  • All Pistols award $300 in Competitive, except the CZ75-Auto which awards $100 per kill.
  • All Rifles award $300 in Competitive and $150 in Casual per kill, except the AWP which awards $100 in Competitive and $50 in Casual per kill.

In a configured Valve’s auto match-making competitive prior to the first round, players compete in a “Warmup Round” in which all players are given $16000 as other players continue to connect.

This round acts as a team deathmatch with timed respawn in the fixed team spawns, but also requires the player to purchase guns and equipment. None of the awarded money will carry over to the first round of the match. In the first round, also known as the pistol round, both teams start with $800 in Competitive, the winning team receives $3250 by a time win or team elimination, the winning team receives $3500 by winning through a bomb defuse or a bomb detonation. The losing team receives:

  • $1400 after losing the first round
  • $1900 after losing 2 rounds in a row
  • $2400 after losing 3 rounds in a row
  • $2900 after losing 4 rounds in a row
  • $3400 after losing 5 or more rounds in a row

If Terrorists were able to plant the bomb but lose the round, all Terrorists receive an $800 bonus added to the values above.

 

Number in buymenu Name of weapon (T only/CT only) Killreward
### 1 Pistols
#1 Glock-18 $300
#1 P2000 $300
#1 USP-S $300
#2 Dual Berettas $300
#3 P250 $300
#4 Tec-9 $300
#4 Five-SeveN $300
#4 CZ75-Auto $100
#5 Desert Eagle $300
### 2 Heavy
#1 Nova $900
#2 XM1014 $900
#3 Sawed-Off $900
#3 MAG-7 $900
#4 M249 $300
#5 Negev $300
### 3 SMGs
#1 MAC-10 $600
#1 MP9 $600
#2 MP7 $600
#3 UMP-45 $600
#4 P90 $300
#5 PP-Bizon $600
### 4  Rifles
#1 Galil AR $300
#1 FAMAS $300
#2 AK47 $300
#2 M4A4 $300
#2 M4A1-S $300
#3 SSG 08 $300
#4 SG 553 $300
#4 AUG $300
#5 AWP $100
#6 G3SG1 $300
#6 SCAR-20 $300
### 5  Gear
#1 Kevlar Vest n.a.
#2 Kevlar + Helmet n.a.
#3 Zeus x27 $300
#4 Defuse Kit n.a.
#4 Rescue Kit n.a.
### 6 Grenades
#1 Molotov $300
#1 Incendiary Grenade $300
#2 Decoy Grenade $300
#3 Flashbang $300
#4 High Explosive Grenade $300
#5 Smoke Grenade $300
### Other
X Knife $1500

Also, if a Terrorist round is lost by running out of time, surviving players on the losing side will not receive round-end money but will retain their current weapons. Surviving Counter-Terrorists, however still receive money in a lost round. (This applies even when the player dies before the next round starts but after the round is declared over, making it possible that a player will not receive money and not be able to retain his weapons.)

Players who committed suicide doesn’t not receive the round-end money to discourage “denying” (killing yourself to prevent the enemy from getting a kill award). If a round is lost by enemy side’s achievement of the mission objective (for example letting the bomb explode as Counter-Terrorists), all players on the losing side will receive the round-end money, regardless of their status. Defusing or planting the bomb also awards $300 for the individual. The bomb can be planted after winning the round to get the bonus.

UK teen hangs himself for purchases on Xbox

0

London: In an unusual event, a 13-year-old hanged himself after being raised bills worth hundreds of pounds which was by mistakenly purchased by him during Christmas, last year. Henry Tattersall was told he would not get any Christmas presents when he mistakenly downloaded Xbox games worth 420 pounds last November, an inquest was told.

Minutes before hanging himself, the boy spoke to his girlfriend on Facebook and said: I’m going to kill myself.”

Coroner Richard Taylor, sitting in Burnley, said Henry’s death was the “unexpected conclusion of an intended action,” with a verdict of death by misadventure recorded.

Just as it is, the purchases made on these consoles should be more of conservative methods to stop making committing transactions out of errors or to skip omissions further.

Congratulations! Goat Simulator is now an official steam game

0

Weird, the kind of abrupt feeling during myself writing this and you reading can be called a perfect metaphor.

What comes next into picture is a much more disturbing sequel of something which was called just as ‘playing with codes’, yes, the YouTube videos which gained audiences with insanity made the publishers confident enough about moving forward from a prototype to a final build and yet pushing it to release the funny game on steam!

 

CoffeeStainStudios has revealed that they would be releasing the Goat Simulator anytime around Spring, 2014.
Digging about an exact release date, the information mentioned on their official website reads that there is no certainty of when the game gets an official birth-date but it will be somewhere near spring this year.

Just after a days of decade Sanctum 2 developers, Coffee Stain Studios relented that they would release the game moving out of the prototype to hit the markets this year.

Goat Simulator is a small, broken and stupid game. I t was made in a couple of weeks so don’t expect a game in the size and scope of GTA with goats. In fact, you’re better off not expecting anything at all actually. To be completely honest, it would be best if you’d spend your $10 on a hula hoop, a pile of bricks, or maybe a real-life goat.

While browsing on their web-office, you’d find few funny things which relates to how this game has nothing to do with new consoles or gamers’ attraction towards graphics, the developers themselves suggests the gamers not to expect the game to be some free-roam GTA with goats or any more thriller challenges.

You killed Flappy Birds

0

When the market is more competitive and comprehensive the developers and publishers struggles for exposure and successful ways of revenue generation, but there comes a much diversified developer who follows the theory of ignoring and avoiding the unbiased fame and chooses peace over money.
If you are among those who browse the web frequently, you might have had heard about the most trendy game this season which is carried on by bunch of mixed-emotions from its users and also from the giant media blogs, yes, Flappy Birds (no more available).

Dong-Nguyen

Flappy bird, the most popular mobile game with side-scrolling mechanism and an extreme difficult gameplay published by .GEARS (dotgears) was created by Dong Nguyen, a Vietnam-based indie and passionate game developer who choose to be simple over luxurious standards.The popular mobile game which was generating $50,000 a dayfrom adverts as reported by The Verge and was among the top free downloaded and trendy apps on App Store and Google Play Store.

In an announcement on the developer’s official twitter account, reportedly Nguyen departed the game on 9th February effectively, worldwide.

I am sorry ‘Flappy Bird’ users, 22 hours from now, I will take ‘Flappy Bird’ down. I cannot take this anymore.

— Dong Nguyen (@dongatory) February 8, 2014

It is not anything related to legal issues. I just cannot keep it anymore.

— Dong Nguyen (@dongatory) February 8, 2014

I also don’t sell ‘Flappy Bird’, please don’t ask.

— Dong Nguyen (@dongatory) February 8, 2014

And I still make games.

— Dong Nguyen (@dongatory) February 8, 2014

I can call ‘Flappy Bird’ is a success of mine. But it also ruins my simple life. So now I hate it.

— Dong Nguyen (@dongatory) February 8, 2014

And also, I am sorry press people. You are not my players!

— Dong Nguyen (@dongatory) February 7, 2014

Press people are overrating the success of my games. It is something I never want. Please give me peace.

— Dong Nguyen (@dongatory) February 4, 2014

The reason behind the take-down is not yet clear but it seems, Nguyen wanted to live a simply life and not as a highlighted celebrity for his work, or might well as be the hatred feedback from the people around who questioned him brutally about why did he make such a difficult or a next to impossible game. If you go through his replies to on his twitter you can also observe how frustrated he was that he himself asked users to ‘take a break from the game’ and sometimes ‘give the game a break’. Also, the very famous game blog, Kotaku alleged the developer of stealing the game design from 20 year old Nintendo’s Mario, but later, they apologized for many times and made public announcements of regrets for using amounts of harsh words in the article.

We’ve seen individuals, publishers, or any organization which has goals to set the records and generate revenues and get on the headlines? Isn’t it? But what went wrong with Nguyen? Did he see an upcoming threat from Nintendo’s offices? (which he denies) or he just doesn’t want people to play the game until they start hating it and the developer both for making such a nuisance? There were chaos even when the developer announced it publicly that the game won’t be available anymore, some people even threatened to murder Nguyen, while some said they would hurt themselves if the game went down.

ao22NtS

The dead-end of the game, that it was pretty much unadaptive on the part you, me, all of us, the internet. It has to be the fault of the users who couldn’t control their anger and exposed someway or the other which persuaded the decision, or beof them just went too much overreacting on the game’s difficulty level, they just breached the morality of the man who wanted some inverse results of the product he developed in merely 2-3 days which suddenly became so much noticeable that he couldn’t handle the situation and called-off the product at immediate effect.

But keeping things straightforward, Nguyen did exactly what he meant and wrote and which was ofcourse not a publicity stunt and the harsh decision of avoiding a very good amount of advert revenue which would have obviously increased by the growing popularity of the game, he ended the discussion by posting on his twitter: “I still make games” that’s some phenomenal personality! I, being a gamer myself appreciate and respect the decision of the developer and surely waiting for his next sequel on whatever he does.

 

Grand Theft Auto V – Presumed Full Score 10/10

0

Just another review, but this time it’s quiet unnecessary to review such a master stroke from Rockstar, even though if you don’t play video games it’s quiet absurd to accept that you don’t know about Grand Theft Auto series. Since, San Andreas, the game have got enormous support and love throughout, thus forcing the development team at Rockstar North to take the game at next level from the prequel Grand Theft Auto – IV.

Unlike the GTA: IV and all the previous game’s openings, Grand Theft Auto – V has a lot more excitement and thriller as soon as it begins. You aren’t in a luxurious car, nor you are in the middle of a posh city with on-goings traffic; instead the game starts with a flash-back past 9 years, and the players (you, we) are visioned as bank robbers where they are stealing millions from the bank, lately, we see….umm let’s go detailed here in.

When you are are done getting your pop-corns and drinks ready for the proxy of your social life, the introduction begins with a flashback about 9 years ago where we see Micheal and Trevor actually getting on papers to rob a bank and runaway along with mates with random transportation followed by cops, where in-and-around there are battles played between the congregation. We do see Trevor’s aggression at the very beginning, as he starts to lead them by going head-to-head like an action shooter coming out in the skylight and de-grouping the cops.

The plot changes, as they begin to feel the arrival at safe-yard, but actually is surrounded by falsifiers, after couple of exchange of bullets Micheal and the other mate are hurt at extreme and are not operational and the concluding battle has to be handled over to Trevor, where he finishes things off and let his soul-mate’s, Micheal’s, grave for funeral with the other concerned characters. Rockstar has made it look so realistic, that when you are actually playing it, you’ll be pretty much annoyed to distinguish between the reel and real life and will start figuring out the dept of his death. But, as said After a storm comes a calm and then… oh c’mon! we don’t want to spoil the fun, you should play it to know about it! We only can say is the actual fun begins!

Screen-Shot-2013-07-09-at-12.24.22-PM-e1373387243821

Micheal, Trevor and Franklin, the smartest move and up-gradation the trend of gaming to a next generation level Rockstar did increment the level of conspiracy and terrorism by adding up two more character respectively who are doing their jobs with letting the other 2 untouched.

The intensity of crime in Los Santos is immense, the trio of protagonists is very much heavy onto the Police Department as in the latest installment of the game, there are illegal businesses, bank robberies, vehicle swapping, betting and other leftover felonies like in this installment of the game there is uncensored sex available and all the mischievous activities for which the series is well-known. The previous version had a M rating, but with limitations at the notch; however, in GTA V, there’s lot more of crazy things you may experience which are offensive enough and imposed mature contents.

 We don’t see any game in comparision of GTA V until the next decade.

Discussing about the graphic; TBH, at first go when we loaded the review copy onto the Xbox 360, the first look was so much covetous and anxiety. The graphics is jaw-dropping, not the best of all but surely the combination of graphics and game-play is the best ever combo with no vision to get other game any near, keeping the Grand Theft Auto – V the farthest and belonging to out-standing league!

The map, it’s bigger than the imagination of fellow gamers like us, we would have claimed or thought about the game getting few ‘x’ bigger than it’s prequel, IV, but there’s a lot more hidden as it seems to only be 27 % of V!! The world, apart from cars, there are lots of other activities including, gymnastic, yoga periods, cycling stuffs, in-game race modules and etc. which makes the game a lot more extensive then the previous installments.

If you’ve played any of the Grand Theft Auto series of games, notably Grand Theft Auto IV, then you’ll know how important the radio stations are to setting the scene – and just being absolutely hilarious. Well ahead of Grand Theft Auto V’s official launch Rockstar Games have shared snippets of the radio station’s playlist’s and audio to give you a feel for the game.

The five radio stations sampled are West Coast Classics, Vinewood Boulevard Radio, Rebel Radio, Fly LoFM, and East Los FM. They also sampled the song used in the official Grand Theft Auto V trailer which is a modified version of Sleepwalking by electronic band the Chain Gang of 1974.

 

The resources, the utilities, the features, the activities, the never ending excitement of GTA V always remains unsaid in words, without playing the game, you can’t really demonstrate the in-game features in words, the master-mind giant publisher had some intimidating qualities which made it top tittle of the year as of now and lately, “We don’t see any game in reach of GTA V until the next decade!” And it undoubtedly deserves a tacitly assumed 5/5!

Grand Theft Auto V is available now on Xbox 360 and PS3, and a PC variant.