London: In an unusual event, a 13-year-old hanged himself after being raised bills worth hundreds of pounds which was by mistakenly purchased by him during Christmas, last year. Henry Tattersall was told he would not get any Christmas presents when he mistakenly downloaded Xbox games worth 420 pounds last November, an inquest was told.
Minutes before hanging himself, the boy spoke to his girlfriend on Facebook and said: “I’m going to kill myself.”
Coroner Richard Taylor, sitting in Burnley, said Henry’s death was the “unexpected conclusion of an intended action,” with a verdict of death by misadventure recorded.
Just as it is, the purchases made on these consoles should be more of conservative methods to stop making committing transactions out of errors or to skip omissions further.
Weird, the kind of abrupt feeling during myself writing this and you reading can be called a perfect metaphor.
What comes next into picture is a much more disturbing sequel of something which was called just as ‘playing with codes’, yes, the YouTube videos which gained audiences with insanity made the publishers confident enough about moving forward from a prototype to a final build and yet pushing it to release the funny game on steam!
CoffeeStainStudios has revealed that they would be releasing the Goat Simulator anytime around Spring, 2014.
Digging about an exact release date, the information mentioned on their official website reads that there is no certainty of when the game gets an official birth-date but it will be somewhere near spring this year.
Just after a days of decade Sanctum 2 developers, Coffee Stain Studios relented that they would release the game moving out of the prototype to hit the markets this year.
Goat Simulator is a small, broken and stupid game. I t was made in a couple of weeks so don’t expect a game in the size and scope of GTA with goats. In fact, you’re better off not expecting anything at all actually. To be completely honest, it would be best if you’d spend your $10 on a hula hoop, a pile of bricks, or maybe a real-life goat.
While browsing on their web-office, you’d find few funny things which relates to how this game has nothing to do with new consoles or gamers’ attraction towards graphics, the developers themselves suggests the gamers not to expect the game to be some free-roam GTA with goats or any more thriller challenges.
When the market is more competitive and comprehensive the developers and publishers struggles for exposure and successful ways of revenue generation, but there comes a much diversified developer who follows the theory of ignoring and avoiding the unbiased fame and chooses peace over money.
If you are among those who browse the web frequently, you might have had heard about the most trendy game this season which is carried on by bunch of mixed-emotions from its users and also from the giant media blogs, yes, Flappy Birds (no more available).
Flappy bird, the most popular mobile game with side-scrolling mechanism and an extreme difficult gameplay published by .GEARS (dotgears) was created by Dong Nguyen, a Vietnam-based indie and passionate game developer who choose to be simple over luxurious standards.The popular mobile game which was generating $50,000 a dayfrom adverts as reported by The Verge and was among the top free downloaded and trendy apps on App Store and Google Play Store.
In an announcement on the developer’s official twitter account, reportedly Nguyen departed the game on 9th February effectively, worldwide.
I am sorry ‘Flappy Bird’ users, 22 hours from now, I will take ‘Flappy Bird’ down. I cannot take this anymore.
— Dong Nguyen (@dongatory) February 8, 2014
It is not anything related to legal issues. I just cannot keep it anymore.
— Dong Nguyen (@dongatory) February 8, 2014
I also don’t sell ‘Flappy Bird’, please don’t ask.
— Dong Nguyen (@dongatory) February 8, 2014
And I still make games.
— Dong Nguyen (@dongatory) February 8, 2014
I can call ‘Flappy Bird’ is a success of mine. But it also ruins my simple life. So now I hate it.
— Dong Nguyen (@dongatory) February 8, 2014
And also, I am sorry press people. You are not my players!
— Dong Nguyen (@dongatory) February 7, 2014
Press people are overrating the success of my games. It is something I never want. Please give me peace.
— Dong Nguyen (@dongatory) February 4, 2014
The reason behind the take-down is not yet clear but it seems, Nguyen wanted to live a simply life and not as a highlighted celebrity for his work, or might well as be the hatred feedback from the people around who questioned him brutally about why did he make such a difficult or a next to impossible game. If you go through his replies to on his twitter you can also observe how frustrated he was that he himself asked users to ‘take a break from the game’ and sometimes ‘give the game a break’. Also, the very famous game blog, Kotaku alleged the developer of stealing the game design from 20 year old Nintendo’s Mario, but later, they apologized for many times and made public announcements of regrets for using amounts of harsh words in the article.
We’ve seen individuals, publishers, or any organization which has goals to set the records and generate revenues and get on the headlines? Isn’t it? But what went wrong with Nguyen? Did he see an upcoming threat from Nintendo’s offices? (which he denies) or he just doesn’t want people to play the game until they start hating it and the developer both for making such a nuisance? There were chaos even when the developer announced it publicly that the game won’t be available anymore, some people even threatened to murder Nguyen, while some said they would hurt themselves if the game went down.
The dead-end of the game, that it was pretty much unadaptive on the part you, me, all of us, the internet. It has to be the fault of the users who couldn’t control their anger and exposed someway or the other which persuaded the decision, or beof them just went too much overreacting on the game’s difficulty level, they just breached the morality of the man who wanted some inverse results of the product he developed in merely 2-3 days which suddenly became so much noticeable that he couldn’t handle the situation and called-off the product at immediate effect.
But keeping things straightforward, Nguyen did exactly what he meant and wrote and which was ofcourse not a publicity stunt and the harsh decision of avoiding a very good amount of advert revenue which would have obviously increased by the growing popularity of the game, he ended the discussion by posting on his twitter: “I still make games” that’s some phenomenal personality! I, being a gamer myself appreciate and respect the decision of the developer and surely waiting for his next sequel on whatever he does.
Just another review, but this time it’s quiet unnecessary to review such a master stroke from Rockstar, even though if you don’t play video games it’s quiet absurd to accept that you don’t know about Grand Theft Auto series. Since, San Andreas, the game have got enormous support and love throughout, thus forcing the development team at Rockstar North to take the game at next level from the prequel Grand Theft Auto – IV.
Unlike the GTA: IV and all the previous game’s openings, Grand Theft Auto – V has a lot more excitement and thriller as soon as it begins. You aren’t in a luxurious car, nor you are in the middle of a posh city with on-goings traffic; instead the game starts with a flash-back past 9 years, and the players (you, we) are visioned as bank robbers where they are stealing millions from the bank, lately, we see….umm let’s go detailed here in.
When you are are done getting your pop-corns and drinks ready for the proxy of your social life, the introduction begins with a flashback about 9 years ago where we see Micheal and Trevor actually getting on papers to rob a bank and runaway along with mates with random transportation followed by cops, where in-and-around there are battles played between the congregation. We do see Trevor’s aggression at the very beginning, as he starts to lead them by going head-to-head like an action shooter coming out in the skylight and de-grouping the cops.
The plot changes, as they begin to feel the arrival at safe-yard, but actually is surrounded by falsifiers, after couple of exchange of bullets Micheal and the other mate are hurt at extreme and are not operational and the concluding battle has to be handled over to Trevor, where he finishes things off and let his soul-mate’s, Micheal’s, grave for funeral with the other concerned characters. Rockstar has made it look so realistic, that when you are actually playing it, you’ll be pretty much annoyed to distinguish between the reel and real life and will start figuring out the dept of his death. But, as said After a storm comes a calm and then… oh c’mon! we don’t want to spoil the fun, you should play it to know about it! We only can say is the actual fun begins!
Micheal, Trevor and Franklin, the smartest move and up-gradation the trend of gaming to a next generation level Rockstar did increment the level of conspiracy and terrorism by adding up two more character respectively who are doing their jobs with letting the other 2 untouched.
The intensity of crime in Los Santos is immense, the trio of protagonists is very much heavy onto the Police Department as in the latest installment of the game, there are illegal businesses, bank robberies, vehicle swapping, betting and other leftover felonies like in this installment of the game there is uncensored sex available and all the mischievous activities for which the series is well-known. The previous version had a M rating, but with limitations at the notch; however, in GTA V, there’s lot more of crazy things you may experience which are offensive enough and imposed mature contents.
We don’t see any game in comparision of GTA V until the next decade.
Discussing about the graphic; TBH, at first go when we loaded the review copy onto the Xbox 360, the first look was so much covetous and anxiety. The graphics is jaw-dropping, not the best of all but surely the combination of graphics and game-play is the best ever combo with no vision to get other game any near, keeping the Grand Theft Auto – V the farthest and belonging to out-standing league!
The map, it’s bigger than the imagination of fellow gamers like us, we would have claimed or thought about the game getting few ‘x’ bigger than it’s prequel, IV, but there’s a lot more hidden as it seems to only be 27 % of V!! The world, apart from cars, there are lots of other activities including, gymnastic, yoga periods, cycling stuffs, in-game race modules and etc. which makes the game a lot more extensive then the previous installments.
If you’ve played any of the Grand Theft Auto series of games, notably Grand Theft Auto IV, then you’ll know how important the radio stations are to setting the scene – and just being absolutely hilarious. Well ahead of Grand Theft Auto V’s official launch Rockstar Games have shared snippets of the radio station’s playlist’s and audio to give you a feel for the game.
The five radio stations sampled are West Coast Classics, Vinewood Boulevard Radio, Rebel Radio, Fly LoFM, and East Los FM. They also sampled the song used in the official Grand Theft Auto V trailer which is a modified version of Sleepwalking by electronic band the Chain Gang of 1974.
The resources, the utilities, the features, the activities, the never ending excitement of GTA V always remains unsaid in words, without playing the game, you can’t really demonstrate the in-game features in words, the master-mind giant publisher had some intimidating qualities which made it top tittle of the year as of now and lately, “We don’t see any game in reach of GTA V until the next decade!” And it undoubtedly deserves a tacitly assumed 5/5!
Grand Theft Auto V is available now on Xbox 360 and PS3, and a PC variant.
A picture showing off Valve’s legendary Counter Strike, dust2 map in real life has appeared online. Sure, the real life version is not as detailed as the in-game counterpart, but the map layout is spot on. According to a post on Reddit, it’s probably located somewhere in China, but no one can tell for sure. One thing is pretty clear though, there are some truly dedicated Counter Strike fans out there, we salute them.
It is a matter of accountable fact that the real life location has been recreated after being inspired by the in-game map. The map likely is a base for the very famous fun-game Painball which shares the same format as the game itself.
The game peripherals manufacturer giant, Razer, had revealed it’s all new Project Christine recently at CES 14, where everyone seemed stunned and had keyed up everyone else up there.
Razer’s CEO, Min-Liang Tan announced that the newest project will be focusing more on PC gamers and it will be out only after getting positive response from the gamers.
Project Christine features, a new modular style of gaming pc rebuild and made for gamers who aren’t only tech freaks, but for them too who wish to play with no knowledge of assembles. A revolutionary new concept design that allows users to build and customize PCs in any configuration without any prior technical knowledge. The modularity of Project Christine makes it perpetually customizable, helping eliminate the need to replace entire systems.
Choose any module on-the-fly in any combination, whether it’s the CPU, memory, graphics card, storage or power supply module, and simply plug it in. The PCI-Express architecture of Project Christine automatically syncs the components
Each sealed module is entirely self-contained and features active liquid cooling and noise cancellation. With this design, Project Christine’s components can be safely overclocked without voiding warranties. As new PC technology evolves, Project Christine can evolve with it. Need more graphics processing power or storage? Easy – a user can slot-in additional graphics modules and add more storage by either swapping-out the existing storage drives or adding more modules.
With, the prototype released for testers, Razer’s vision of releasing and naming this newest extra-ordinary project will be around this year. Just alike, back in the 2013 where it announced Razer Edge which was until then codenamed, but is now available to open market. Razer’s way of marketing their products and getting feedbacks are little different from others as they focus on pre-sale feedback from the market, rather than the in-trend post-sale feedbacks from the customers. You can also share your personal opinion below in comments, feel free to share your views with us.
Valve announced the drastic growth in their user base in the past 3 months which was reportedly up by 30 % in comparison of the past figures from October’13.
Steam accounts rose 15 percent to 75 million from 65 million since the previous years’ quarter and their gross sales also jumped up to astonished figures, the Russian region had its sales earnings increment by 128 % whereas, Brazil had its by 75 % with North America topped grossing at 41 % and Europe closing boards by 40 % at second.
Recently we did a story on how iBuyPower vs NetcodeGuides.com match at CEVO Season V made headlines to a few esteemed dailies about alleged match-fixing and loosing a match on purpose. The development in the story has lead the former iBP roster and a member from NetcodeGuides.com inspite of being one of the top competitive organizations, banned permanently from all further Valve-sponsored CS:GO tournaments.
Valve, in a blog-post evidently released statements on how discouraged they were with these kind of scandals doing rounds at such a big scale, which costed no one but, CSGO fans. It has been a matter of disappointment for the sponsors and the backers of the organizations too, the players not only encouraged further teams to practice these unwanted disguise, but also discouraged the fair bet-ters and put them into consciousness of rather betting anymore.
Duc “cud” Pham
Derek “dboorn” Boorn
Casey Foster (Founder, NetcodeGuides.com)
Sam “Dazed” Marine
Braxton “swag” Pierce
Keven “AZK” Larivière
Joshua “Steel” Nissan
In such a malfunctioned goals of the players to earn from the bettings by loosing the game on purpose, Valve dashed these mentioned players to-be banned from all the CSGO major sponsored tournaments which will have Valve officially affiliated.
The official statement from Valve:
We can confirm, by investigating the historical activity of relevant accounts, that a substantial number of high valued items won from that match by Duc “cud” Pham were transferred ( via Derek “dboorn” Boorn ) to iBUYPOWER players and NetCodeGuides founder, Casey Foster.
Professional players, their managers, and teams’ organization staff, should under no circumstances gamble on CS:GO matches, associate with high volume CS:GO gamblers, or deliver information to others that might influence their CS:GO bets.
However, this is not the first time that this kind of betting scandals have been uncovered, there are numerous cases which left untouched because of the no reasons. Providingly, the flaws in the scandal is that no other team which were previously involved had their names under scrutiny from Valve or any other judiciary organization.
In a thread at Reddit, three other major scandals were discussed so as to why they weren’t even questioned for once for their involvements in the scandals. Even the top names including, LDLC’s pasha was alleged into betting scam which was further revealed as a loophole which was discovered between communication of FaceIt Admins and CSGOLounge where the match was broadcasted with recorded demos and pasha made $450 out of a recorded match.
Alike the previous season, where #AteGaming won flawlessly against #Orange Esports and people were starting to think about the revolution been accepted by the top organization; there comes in the picture of an identical yet disorted showmatch hosted by Professional Gamers between Ate.Gaming and Orange Esports.
Orange Esports, lead by areel, Pufffyy, Rwa, vvanro and IzzatR, whereas;
Ate. Gaming was lead by iBRA, astarrr, MithilF, RitZ and Krishh.
Match Summary:
Well, it started off with Ate. Gaming leading the pistol round (T-side) in de_train_se getting down the players of Orange consecutively thrice, where iBRA and astarrr were the opening fraggers with the support from the rest. It started getting away from the guns round which showed the lack of practice and strategies at Ate.Gaming’s end, Orange’s players on the other hand with lots of revised attempts on the resources succeded. The first map started to trickle away and it felt in favor of Orange Esports with final readings as 16/4.
The first half of next map, de_nuke_se, similarly was lead by our boys, and it was being supplicated that we might need a third one, but yet again they failed to stand against them precisely and the map too went against. However, in the second map, we felt few times when MithilF and astarrR along with iBRA dragged a few rounds and steered them towards the win, but then and there, they finished with final scorings two counts more than the first one, i.e. 16/6.
Thus, conclusively the score went 2-0 to Orange Esports, we too felt that it went drastically on many notes;
Lack of team support, practices.
Miscommunications; players from AteGaming weren’t playing from a particular place, they were assembled in the server only.
Of course, the experience and hard work by OrangeEsports.
Perfect Aimers at the other end; We visioned a couple of times where players from Ate were not able to 1on1 wisely and getting beaten up each time there was face-off individually.
We, however, managed to get the IGL from Ate Gaming, “Tejas ‘iBRA” Sawant and had few of the queries and the drawback results from the past.
TE Staff:
First of all, a quiet sad result about the latest match versus Orange, how you’d been doing around?
Tejas ‘iBRA’ Sawant: Well.. it is obviously not the result we wanted, we were trying our level best to work out, but the server didn’t favor us… yet no excuses, we lost and we accept it.
TES: Apart from the improper server what do you claim? like what stopped you from getting a win?
iBRA: We lacked team co-ordination, Mithil was lagging.. he was getting stuck in between and there were a lot of miscommunications because of the different locations we were playing from.
TES:Taking it as a lesson, what do you plan to choose the next time? any alterations in the team? or some more of boot camps?
iBRA: We have a slot at ESWC, we can’t let our fans drown, this result has made us even more passionate and determined about practicing hard and make our team and fans proud! We will be starting our boot camp sessions and also will be constructing some strategies to base upon and try not to make our fans disappointed the next time.
TES: Well, that sounds good.. as hosting boot camps might help in a favorable result ending-up something much better than this, also ESWC is approaching, wish you, your mates and Ate.Gaming a very good luck!
Tejas ‘iBRA’ Sawant:thx! we’ll try our level best, and good luck to your team as well.. you guys are doing a great Job, TalkEsport!
A lot of you might not know him but he is one of the finest moviemakers’s in E-sports today. So much so that he has attained a call-up from one of the finest e-sports organizations, NiP (Ninjas in Pyjamas). He burst onto the scene with his fragmovie Daniel “RE1EASE” Mullan based on the CSS powerhouse and also his CS GO clips which earned him his spot at NiP.
The life of an esports moviemaker is an unknown quantity to us, So SaintDrug decided to sit down with Frank “fgw” GarnettWelsh to find out how one goes from editing normal frags for a community to editing full-length movies for Professional teams.
Q. How did you develop an interest for Counter Strike Moviemaking?
Well when i first got into CS:S a friend of mine ‘spandex’ used a frag i got and made a clip about it. Like most noobs i praised him as if he was some sort magician and asked how he did it. He showed me the basics and I proceeded to reel off loads of clips until I got a grasp of the editing principles needed to create a tasteful clip. It was then I discovered the likes of Doc.J, c12 and found a lot of inspiration.
Q. Your video Daniel “Re1ease” Mullan raved about its uniqueness as compared to the other movies that we see, what is it that you did differently?
I think a few things are done very well in Dan’s movie, some not so well. Some people may have noticed the frags are all in chronological order, from when he first joined FM! Toxic in 2008 to when he left esahara in 2011. Whenever there is a change in the soundtrack, whether it’s a break or a change in dynamics its designed to hint to the viewer its a significant point in his career. The commentary sections are very well structured and the smooths and cuts are well done. However, the movie does start to loose momentum mid-way through the second fragpart (before picking back up again) and although some may argue it’s not needed, it could do with a lot more creativity in certain areas. I’ve had criticism saying there is ‘no sync’ after the first song but it’s synced as well as it can be while trying to maintain the right mix of good cuts and keeping the frags in order. Finally, the outro is very poor but due to my pressing university assignments – the outro and all post-production are done in one day, which I always regret. There are better things to come from me but people often forget that was my first movie.
Q. Your opinion on CS GO and its future in terms of moviemaking?
I love CSGO. It definitely has a more promising future for movie making than source or 1.6 did. There has been an increasing amount of editors attending LANs and incorporating event footage into there movies, which is a good sign that organisations are starting to put money into these projects and that it will grow. Now it’s always been obvious that filming the guys play would improve a movie, but I think the real challenge for the movie makers hoping to push the boundaries will be incorporating the use of Compositing/3D/Source Filmmaker -PROPERLY- into the in-game content (and no I don’t mean onto the actual frags). However, I think first we need to see a better standard of filming, but I’ve heard it’s difficult in a LAN environment XD. Apart from that, i’m sure we will see more movie makers crawl out from their caves and start editing once GOTV comes and the game is a little bit more polished.
Q. Do you E-sports moviemaking can be a profession, we see moviemakers like tweedayy who attends events on a regular basis and are trying to professionalise it, your opinion?
It’s not something I’ve thought about much but I believe so. I imagine as e-sports continues to grow we will see more people working for organisations and the event holders to create video content that will help boost their brand/ advertise their sponsors. I imagine tweedays association with mtw started with just a ‘can I make a movie for you guys’, and now it has developed into a full-blown project with him attending every major LAN, providing almost daily video content for the organisation and contributing a lot of work to ‘mymtw.tv’. So we can see that project has been a success.
Q. If you had to choose a Favourite Counter Strike video apart from yours it would be?
It’s a difficult one. Off the top of my head, mTw @ CPH just edges it over vitriolic but they are both great movies.
Q. Finally, your thoughts on CS GO as a game for competitive play?
It’s very good. The game obviously needs to be polished but all in all, it’s Counter Strike – the best teams who practice the most will win. The main thing I would like to see is a whole bunch of new maps, We’ve seen GeT_RiGhT and f0rest owning people on dust2/inferno/train for years, I would like to see something different. We’ve seen in the likes of TF2 maps made by the community have been featured in the game. I think it would be great if a few map makers would put there heads together, then use community feedback to switch things up until everyone is satisfied. A little support from valve with this would help as well – If a new map is added in the update notes then a lot of people are going to try it and it has more chance of getting recognised.
Q. How did the whole NiP thing happen? Any projects in the pipeline?
Tweeday put me in contact with Niklas Fischer and we took it from there. You’ll be seeing a short movie about NiP @ Dreamhack Valencia in the next coming weeks, followed by full LAN movies of ESWC, DH Sweden and the Swedish GO championships. I’ll also start producing weekly content of the team once the Valencia clips are done.
Q. Any final words?
A quick shoutout to NiP and our sponsors Steelseries & Telia. The Infected Productions team, Suromitro, and all TalkEsport readers.
SaintDrug: Thank you for your time and best of luck for your future projects.