Riot Games has released the next patch notes 2.6A for the League of Legends: Wild Rift. This Wild Rift patch 2.6A comes under the major patch 2.6 and the new contents will be downloaded directly in-game. The 2.6A update has brought some major launches of new skins along with accessories. Besides this, many champions have been buffed and nerfed. Read our complete article to know the detailed changes in the new Wild Rift update.
NEW SKINS
Releasing December 22 @ 00:01 UTC:
- Bad Santa Veigar
- Santa Braum
- Winter Wonder Lulu
Releasing December 29 @ 00:01 UTC:
- PROJECT: Akali
- PROJECT: Fiora
- PROJECT: Jhin
- PROJECT: Katarina
- PROJECT: Vayne (Legendary)
Releasing January 6 @ 00:01 UTC:
- Blood Moon Thresh
- Dunkmaster Darius (Legendary)
- Steel Legion Lux
ACCESSORIES
You can earn or purchase accessories from a bunch of different sources. Please check the relevant page in game for more information on how to get ‘em!
- Baubles: Chilly Penguin; Cyblade; No Signs of Life
- Icons: Augmented Reality
- Emotes: Galaxy Brain; I Didn’t Mean To!; Unimpressed; Nothing Personal; We Had A Plan!; Cheers!; Mwaha-… uh, Ho Ho Ho; Ya Did Good; Sucker!
- Icon Border: Reality Disruptor
- Recalls: Reboot Program; Upgraded Download Speed; Wintry Mix
- Loading Screen Borders: PROJECT: Akali; PROJECT: Jhin; PROJECT: Katarina; PROJECT: Vayne; PROJECT: Fiora
All accessories will be released throughout the patch.
CHAMPION CHANGES
AKSHAN
Akshan players have a good grapple on his playstyle. He’s also been able to swing into multiple lanes, because of his fast waveclear and mid-game roams. We’re pulling some power out of his early game and mid-game spikes, so it makes it a bit more difficult for him to swing to victory.
- BASE STATS
- Base attack: 58 → 52
- AVENGERANG
- Base damage: 5/35/65/95 → 5/30/55/80
AMUMU
We were a bit too cautious with our previous Amumu changes, we didn’t want to overwhelm him with too many new friends! We’re giving back some of the stats we previously removed and giving his Bandage Toss a bit of a boost to help this mummy find his place and friends on the Rift.
- BASE STATS
- Base health: 570 → 650
- Base armor: 30 → 35
- BANDAGE TOSS
- Recharge Time: 17/16/15/14s → 14/13.5/13/12.5s
- Base Damage: 60/95/130/165 → 70/105/140/175
CAMILLE
Camille players that master her precision can dominate the laning phase and take over a game with her roaming and scaling. We’re cutting down on the frequency of her passive, so she has to be even more precise and decisive with her trading in lane.
- BASE STATS
- Health per level: 105 → 115
- ADAPTIVE DEFENSES
- Cooldown: 10s → 18/16/14/12s at levels 1/5/9/13
FIORA
Fiora just wants a worthy opponent, but recently she hasn’t been giving her opponents enough opportunities for a fair duel. We’re increasing the cooldown of Riposte to give those who want to challenge her to a duel more chances to play around her vulnerabilities.
- RIPOSTE
- Cooldown: 13/12/11/10s → 18/16/14/12s
FIZZ
Fizz loves tripping up his opponents with his slippery tricks. However, his high mobility and powerful burst damage has come across more frustrating than playful recently. To reduce the frustration around Fizz’s play pattern, we’re pulling back on how frequently he can all-in, kill a target, and slip away unscathed.
- CHUM THE WATERS
- Cooldown: 80/65/50s → 90/75/60s
JARVAN IV
Jarvan is a flex pick that has strong consistent harass in the Baron Lane, and powerful ganks from the jungle. He’s been flying under the radar as a strong pick for a while, but as players have started to pick up more frequently and optimize his builds he’s risen to be too powerful, so we’re taking away some of that lane poking power as well as some of his jungle clear speed.
- BASE STATS
- Base AD: 64 → 58
- DRAGON STRIKE
- Base damage: 90/150/210/270 → 80/140/200/260
KAI’SA
The Daughter of the Void has been vulnerable in lane since the changes we made to Icathian Rain in a previous patch. We’re giving some buffs to her scaling to compensate for her vulnerable early game and to help her take down enemies later on.
- ICATHIAN RAIN
- Bonus AD ratio: 35% → 40%
- SUPERCHARGE
- Bonus attack speed: 45/50/55/60% → 45/55/65/75%
KAYLE
Kayle is a late game carry, but she’s been too strong in the early game. She’s also been scaling slightly too well, so we are cutting back on just how hard she can serve her justice.
- BASE STATS
- Base attack: 58 → 52
- Attack speed per level: 270 → 220
- Armor per level: 3.9 → 3.5
- DIVINE JUDGMENT
- Base damage: 200/350/500 → 150/275/400
LEE SIN
Lee Sin is a popular champion, who is strong in higher level games but could use a little bit of help in lower level games. We’re cautiously giving him some slight buffs that should help him in lower level games, but shouldn’t impact him in higher level play. He is getting a bit more health regeneration to help with his jungle clears and giving his ultimate a bit more damage. We hope these changes allow for Lee Sin to be seen at all levels of play.
- BASE STATS
- Base health regeneration: 9 per 5s → 10.5 per 5s
- DRAGON’S RAGE
- Base damage: 150/375/600 → 175/400/625
OLAF
This Freljordian berserker has been underperforming for quite some time now, so we’re giving a boost to his damage and chasing potential.
- BASE STATS
- AD per level: 3.6 → 4.55
- UNDERTOW
- Slow ratio: 20/25/30/35% → 25/30/35/40%
RENEKTON
Renekton is an unstoppable force in the Baron Lane, dominating in the early game and transitioning into a mid game menace with relative ease. We’re slightly reducing his scaling power and taking away from the uptime on his stun to make him work a bit harder to slice and dice through his opponents.
- BASE STATS
- Attack damage growth: 5.5 → 4.55
- RUTHLESS PREDATOR
- Cooldown: 12/11/10/9 → 13/12/11/10
SENNA
Senna has been excelling in both ranked play and pro play through the use of her attacks rather than her utility. We’re taking away some of her range scaling to lower her ability to deal damage without her opponents being able to respond, and in return giving Senna a small buff to give her allies some more protection.
- ABSOLUTION
- Additional attack range per 20 soul: 25 → 15
- DAWNING SHADOW
- Shield Amount: 3 shield health per soul → 4 shield health per soul
TWISTED FATE
Previously, we cut down Twisted Fate for his powerful cross-map plays and reliable scaling, particularly in the hands of skilled players. However, we went overboard with these changes, so we’ll be dealing the card master a new hand with some better cards.
- BASE STATS
- Health per level: 105 → 115
- PICK A CARD
- Cooldown: 8/7.5/7/6.5s → 7/6.5/6/5.5s