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Wild Rift Patch Notes 3.4a – New Skins, Champion changes, and much more

Riot Games has released the next wild rift patch notes 3.4a for the players. The 3.4a update has brought some major launches of new skins along with accessories. Besides this champions such as Akali, Ekko, Malphite and many more have got some updates. Read our complete article to know the detailed changes in the new Wild Rift update.

NEW CHAMPIONS

WARWICK, THE UNCAGED WRATH OF ZAUN

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Warwick is a monster who hunts the gray alleys of Zaun. Transformed by agonizing experiments, his body is fused with an intricate system of chambers and pumps, machinery filling his veins with alchemical rage. Bursting out of the shadows, he preys upon those criminals who terrorize the city’s depths. Warwick is drawn to blood, and driven mad by its scent. None who spill it can escape him.

Warwick will be released on November 4 at 00:01 UTC.

CHAMPION CHANGES

AKALI

Our favorite Rogue Assassin is in a tough spot. A lot of players enjoy picking her up, but she hasn’t been able to pick up many wins across the board. We’re cautiously buffing her base and scaling health regeneration to help her deal with some of the poke she may face in the earlier stages of the game, to help her reach her satisfying mid-game.

  • BASE STATS
    • Base health regeneration: 9 → 10
    • Health regeneration per level: .68 → .8

EKKO

Rewinding time and hitting your enemies with Chronobreak can be hard, especially in the early game… you are manipulating time after all. So we’re giving a little boost to the reward for accomplishing such a feat. At the same time, jungle Ekko is slightly better than in the Mid Lane, so we’re making another adjustment to damage he does to monsters.

  • TIMEWINDER
    • Damage to monsters: 120% → 100%
  • CHRONOBREAK
    • Base damage: 150/300/450 → 200/350/500

MALPHITE

Malphite is rock solid for most players, but they’ve been struggling in higher ranks. So we’re giving this rock some extra minerals to boost its Passive’s cooldown and Seismic Shard’s speed, while also adjusting their general durability to compensate.

  • GRANITE SHIELD
    • Cooldown: 8s → 8/7/6s (levels 1/5/11)
    • 10% of Maximum health → 9% Maximum health
  • SEISMIC SHARD
    • Projectile speed: 10 → 12

YUUMI

Yuumi is still underpurrforming, and now that her heal is tied to combat, we feel comfortable buffing it since it no longer provides powerful sustain when out of combat.

  • ZOOMIES
    • Heal: 15/25/35/45 + 10% Ability Power → 20/30/40/50 + 10% Ability Power

GAMEPLAY CHANGES

ITEMS

RUNAAN’S HURRICANE

Runaan’s Hurricane is rarely chosen over the other Zeal item options, even on the champions that synergize best with its effects. We’re giving a boost to the bolts ratio to make Runaan’s definitively stronger as a scaling option compared to other Zeal items, particularly when you’re up against a team with lots of melee opponents.

  • Wind’s Fury bolts Attack Damage ratio: 40% → 55%

QUICKSILVER ENCHANT

Our original goal with the adjustments we made to Quicksilver was to make it more capable of preventing layered crowd control from enemies by giving it an immunity window. But, the duration currently seems to be too short for most players to take advantage of it, so we’re increasing that immunity window to meet our goals for the reworked Quicksilver.

  • Crowd control immunity: .5s → .75s

SYSTEM

TURRET CONTINUOUS FALL PROTECTION

This is an invisible mechanic that has been in the game since launch, intended to prevent sudden game ends. We feel this is artificially prolonging games while being difficult to play around due to its low profile. Rather than remove it in one go, we’re reducing its power to better understand its impact in games.

  • When 2 turrets in the same lane fall within 45 seconds: The next structures gain 30% damage reduction for 30 seconds. (Stacks) → Gains 15% damage reduction for 30 seconds. (Stacks)
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