The highly anticipated Clash of Clans December update is here that will see several changes to the game including Super Miner as a new troop and Skeleton Park as a new Capital District along with several other minor tweaks.
Super Miners finally come to the game as the latest super troop after a month-long of teasing. Super Miners flaunt a moustache and possess the ability to drill through everything. They deal heavy damage and are available in Town Hall 13.
The highly anticipated new Capital District is here, namely the Skeleton Park which unlocks when Capital Hall reaches level 8. A new Capital District will be met with a new Capital Troop. The Inferno Dragon has finally arrived which will be complemented by the introduction of Graveyard Spell and Mini-Minion Hive & Reflector as new Capital spells and defences respectively. Ram Rider has been introduced in the game as the seasonal troops that will be available for the duration of the holiday season.
Patch Notes:
New Super Troop – Super Miner
- Favorite target: Any
- Damage type: Single target (increases over time)
- Targets: Ground
- Housing space: 24
- Movement speed: 32
- Training time: 2 min
Level | HP | DPS | Bomb Damage |
---|---|---|---|
7 | 2800 | 170-250 | 1400 |
8 | 3000 | 185-560 | 1600 |
9 | 3200 | 200-600 | 1800 |
New Capital District – Skeleton Park
- Skeleton Park is a brand new district you can unlock at Capital Hall 8. Spiky nettled vines not only create a unique arboreal environment, these maze-like plants create indestructible barriers between your District and the attackers trying to plunder your Capital!
New Capital Troop – Inferno Dragon
- Once you’ve unlocked Skeleton Park, you’ll be able to unlock Inferno Dragon.
- Favorite target: Any
- Damage type: Single target (increases over time)
- Targets: Ground & Air
- Housing space: 15
- Movement speed: 13
Level | HP | DPS |
---|---|---|
1 | 1700 | 65-1300 |
2 | 1900 | 70-1400 |
3 | 2100 | 75-1500 |
4 | 2300 | 80-1600 |
Inferno Dragon Barracks
Level | HP | Cost |
---|---|---|
1 | 1200 | N/A |
2 | 1400 | 35K Capital Gold |
3 | 1600 | 125K Capital Gold |
4 | 1800 | 275K Capital Gold |
New Capital Spell – Graveyard Spell
- Housing space: 2
- Duration: 2 raid attacks
- Targets: Ground & Air
Level | # of Skeletons |
---|---|
1 | 30 |
2 | 33 |
3 | 36 |
4 | 39 |
Graveyard Spell Factory
Level | HP | Cost |
---|---|---|
1 | 1000 | 21K Capital Gold |
2 | 1150 | 40K Capital Gold |
3 | 1300 | 75K Capital Gold |
4 | 1450 | 150K Capital Gold |
New Capital Defense: Mini-Minion Hive
- Burst fire: 12 shots
- Range: 14 tiles
- Damage type: Single target
- Targets: Ground & Air
- Favorite target: Any
Level | HP | DPS | Damage per Hit | Cost |
---|---|---|---|---|
1 | 4400 | 209 | 75 | N/A |
2 | 4800 | 251 | 90 | 35K Capital Gold |
3 | 5200 | 293 | 105 | 70K Capital Gold |
4 | 5600 | 335 | 120 | 113K Capital Gold |
New Capital Defense: Reflector
- Range: 10 tiles
- Damage type: Single target
- Targets: Ground & Air
- Favorite target: Any
Level | HP | DPS | Cost |
---|---|---|---|
1 | 3300 | 260 | N/A |
2 | 3600 | 290 | 15K Capital Gold |
3 | 3900 | 320 | 30K Capital Gold |
4 | 4200 | 350 | 48K Capital Gold |
Capital Player Housing Customization
- Players will now have the ability to personalize their Player House, located in your Clan Capital’s Capital Peak.
- Each Clanmate will be assigned a single House that is automatically assigned to you when you join a Clan. Leaving a Clan will automatically vacate the slot and an unadorned House will remain in its place.
Clan Capital Leagues
- We’ve added a new League ranking system for Capital Raids. Clans will earn Capital Trophies from weekend Raids, and Trophy counts are updated after the Raid event ends. Clans will receive a Raid summary that will also display your Trophy and League changes.
- Clans are assigned to a League based on that Clan’s Capital Trophies and the Clan earns Clan XP each week based on the League level.
League | Required Trophies | Clan XP |
---|---|---|
Unranked | ||
Bronze III | 200 | 5 |
Bronze II | 400 | 10 |
Bronze I | 600 | 15 |
Silver III | 800 | 20 |
Silver II | 1000 | 25 |
Silver I | 1200 | 30 |
Gold III | 1400 | 35 |
Gold II | 1600 | 40 |
Gold I | 1800 | 45 |
Crystal III | 2000 | 50 |
Crystal II | 2200 | 60 |
Crystal I | 2400 | 70 |
Master III | 2600 | 80 |
Master II | 2800 | 90 |
Master I | 3000 | 100 |
Champion III | 3200 | 110 |
Champion II | 3500 | 120 |
Champion I | 3800 | 130 |
Titan III | 4100 | 140 |
Titan II | 4400 | 160 |
Titan I | 4700 | 180 |
Legend | 5000 | 200 |
New Seasonal Troop – Ram Rider
- Favorite target: Defenses
- Damage type: Single target
- Targets: Ground
- Housing space: 12
- Movement speed: 22
- Training time: 1 min
Level | Town Hall | HP | DPS | First Hit Dmg |
---|---|---|---|---|
1 | 7 | 600 | 100 | 170 |
2 | 8 | 800 | 125 | 180 |
3 | 9 | 1000 | 150 | 190 |
4 | 10 | 1200 | 175 | 200 |
5 | 11 | 1400 | 200 | 210 |
6 | 12 | 1600 | 225 | 220 |
7 | 13 | 1750 | 250 | 230 |
8 | 14 | 1900 | 275 | 240 |
9 | 15 | 2100 | 300 | 250 |
Santa’s Surprise Spell
- Radius: 1 tile
- Random radius: 4 tiles
- Number of strikes: 5
- Housing space: 2
- Brew time: 6 min
Level | Total Damage | Town Hall Level |
---|---|---|
1 | 750 | 5 |
2 | 800 | 6 |
3 | 850 | 7 |
4 | 900 | 8 |
5 | 950 | 9 |
6 | 1000 | 10 |
7 | 1100 | 11 |
8 | 1200 | 12 |
9 | 1300 | 13 |
10 | 1400 | 14 |
11 | 1500 | 15 |
New Single-Player Campaign levels
Level | Gold Loot | Elixir Loot | Dark Elixir Loot |
---|---|---|---|
Go to Bat | 800K Gold | 800K Elixir | 8K DE |
Ring of Power | 820K Gold | 820K Elixir | 8.2K DE |
Suspicious Gap | 840K Gold | 840K Elixir | 8.4K DE |
Stay on Target | 860K Gold | 860K Elixir | 8.6K DE |
Such a Tease | 880K Gold | 880K Elixir | 8.8K DE |
Titanic | 900K Gold | 900K Elixir | 9K DE |
Cold Flame | 920K Gold | 920K Elixir | 9.2K DE |
Corner Case | 940K Gold | 940K Elixir | 9.4K DE |
Path to Pain | 960K Gold | 960K Elixir | 9.6K DE |
Builderopolis | 980K Gold | 980K Elixir | 9.8K DE |
Monolithic | 1M Gold | 1M Elixir | 10K DE |
Raging Headache | 1.05M Gold | 1.05M Elixir | 10.5K DE |
Toxic Town Square | 1.1M Gold | 1.1M Elixir | 11K DE |
Disappearing Dilemma | 1.15M Gold | 1.15M Elixir | 11.5K DE |
M.O.M.M.A’s Madhouse | 2.5M Gold | 2.5M Elixir | 25K DE |
New Achievements
- Get Even More Goblins
- Earned by completing Single-Player Campaign levels and earning more Stars.
- Counterspell
- Destroy Spell Towers in Multiplayer Battles
- Monolith Masher
- Destroy Monoliths in Multiplayer Battles
- Ungrateful Child
- Defeat M.O.M.M.A on the Single-Player Campaign map.
New Season Challenge Tasks
- Use Dragon Riders
- Use Electro Titans
- Use Recall Spells
- Use Stone Slammer
- Use Siege Barracks
- Use Log Launcher
- Use Flame Flinger
- Use Battle Drill
- Destroy Spell Towers
- Destroy Monoliths
- Destroy Royal Champion Altars
Family-Friendly Clans
- Family-Friendly Clans can accommodate players under the age of 16, Standard Clans are for players ages 16 and up.
- When creating a NEW Clan you can decide what kind of Clan to create during the Clan creation process. However, that designation is permanent and cannot be changed.
- Existing Clans will be automatically assigned a Clan type based on if the Clan contains accounts designated as young players. The Clan Leader will be given a one-time ability to change the Clan’s designation. If the Clan is changed from Family-Friendly to Standard, then any Clan member’s account under the age of 16 will be removed from the Clan without revealing their identity.
- Chat filtering for Family-Friendly Clans is stricter
- Young players cannot join and cannot be invited to Standard clans
Chief’s Journey
- A new button added to the Town Hall will give you a visual guide of the content you’ve unlocked in previous Town Hall levels as well as provide a preview of new content you will unlock as you progress through the game. This catalog can help players identify when certain features will become accessible as you upgrade your Village!
Balance Changes
- Monolith: Damage has been decreased
- Level 1: 14% -> 12%
- Level 2: 15% -> 13%
- Spell Tower: Poison Tower attack speed reduction has been reduced from -35% to -25%
- Poison Lizard: Target search radius has been increased by 0.5 tiles, making it less likely to ignore nearby units and Heroes.
- Clan Capital Skeleton Barrel: HP has been increased
- Level 1: 500 -> 700
- Level 2: 600 -> 800
- Level 3: 700 -> 850
- Level 4: 800 -> 1050
- Level 5: 900 -> 1200
- Decrease movement of underground units by 30% when walking above ground. Affects defensive Miners in battles and unground units when visiting Villages.
Game Changes & QOL Improvements
- Royale themed music added to the Royale Scenery.
- 9th Anniversary scenery party music track added along with more mood-appropriate ambient sounds.
- Sleep and cheer animations added to the Town Hall 15 Hero Pets.
- New hit effect sound added for Diggy.
- Upgrades in the Laboratory, Star Laboratory, or Pet House can be started even while the Building is being upgraded.
- Trader changes
- Items that cannot be purchased due to storage limitations are grayed out.
- Allow partial claiming of free Resources from Trader if the amount claimed would fill your Storages.
- Add popup when trying to partially claim free Resources.
- Decrease movement of underground units by 30% when walking above ground. Affects defensive Miners in battles and unground units when visiting Villages.
- Hero Skin shadows will follow the Hero during the animation in the Skin preview screen.
- Disable Hero Skin rotation during animation in all preview screens where rotation was possible.
- Improvements to the Capital prioritization user experience.
- Selecting a Battle Builder Hut will highlight buildings in the area of its healing effect.
- Loot from clearing Santa’s Surprise presents has been reduced from 5000 to 1000 each since brewing Spells no longer has an Elixir cost.
- Seeding strength for Silver, Gold, and Master leagues in the CWL has been increased to avoid too many demotions for Clans entering the CWL for the first time.
- Capital water effect slightly tweaked.
- Accuracy of Capital bonus calculations increased to account for Barbarians used in Battle Ram and Siege Cart.
- Added a Clan Capital “reputation level up splash” to notify you when your Capital reputation has increased.
Bug Fixes
- Damage for Barbarian King, Archer Queen, and Battle Machine special abilities when activated has been fixed.
- Avoid flying out of the play area if possible when targeting an object near the play area ledge.
- Prevent defensive Clan Capital units from getting stuck if they happen to be on top of an open gate when an attack ends.
- Exit layout editor before processing deeplinks.
- Fixed copy layout to copy modes of buildings under construction.
- Fix Poison Tower incorrectly highlighting buildings after spell is selected
- Always end battle automatically if Electro Titan was the last unit remaining. Previously it would not always happen.
- Adjusted a minor inaccuracy in the damage of enraged Scattershots.
The update was presumed to make it to the game by the end of the, however, the servers are still under maintenance.
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