Valve recently dropped an update for Counter-Strike 2 that fixes a wide range of gameplay, UI, and map-specific issues. This update is intended to further polish the game experience and iron out any lingering bugs.
In this update, Valve has fixed the ghostly CT model that would occasionally show up on the map when a player had disconnected. From now on, player models for players that are disconnecting will self-destruct immediately, preventing any remnants of them from existing. The damage prediction of the game has been improved to be more precise even with the rapid, mid-spray adjustments.
Apart from that, lag compensation now works properly when shooting at teammates even with friendly fire off and the “mp_teammates_are_enemies” setting turned on.
CS2 November 20 Update Patch Notes
[ GAMEPLAY ]
- Fixed a case where a disconnected player could cause a poltergeist CT model to appear in the middle of the map
- Player model of a disconnecting player should now immediately suicide when disconnect is detected instead of lingering for 10 additional seconds under certain conditions
- Fixed a case where damage prediction was incorrect due to view angle changes mid-spray
- Lag compensation now runs when shooting at teammates and mp_teammates_are_enemies is enabled even when mp_friendlyfire is disabled
[ UI ]
- Fixed layout inconsistencies for ranks display and player profiles
[ MAPS ]
Train
- Updated sounds on main menu background
- Improved movement around ladders
- Fixed various gaps in map
- Fixed z-fighting in various spots
Inferno
- Fixed various holes
- Adjusted clipping in multiple spots
- Fixed various texture bugs
Nuke
- Fixed a spot that players could get stuck on
Office
- Fixed a case where a T would spawn in the air