A new update for Valve’s competitive shooter Counter Strike 2 is here, and it aims to address some of the major bugs that have surfaced in the game over the past few days. While the October 12th CS2 patch doesn’t bring any game-changing updates to the title, it does include several important bug fixes alongside quality-of-life improvements.
In this article, we look at everything new that the October 12 CS2 update has introduced to the FPS title. We’ll also check out the detailed patch notes of the latest CS2 update and explain the important changes.
October 12 CS2 Update: ‘Smooth Criminal’ Bug Fixed & More
The most notable change in the new CS2 update is the fix to the ‘Smooth Criminal’ bug that has been haunting the community for a while now. Other than that, the update also includes various improvements and bug fixes to several maps including Inferno, Mirage, Nuke, Overpass, and Vertigo.
A bunch of miscellaneous changes are also included as part of the update. A “Player Color” option has been added to the “HUD Color” setting that will make the HUD match your or your spectator target’s player color in competitive modes, and a “Large Player Count” setting has been added to replace player avatars with team player count in the mini-scoreboard during the active portion of rounds among other changes.
Fans looking to check out the detailed list of changes can look at the official blog post by Valve. For your convenience, we have included the patch notes below:
Release Notes for 10/12/2023
[ GAMEPLAY ]
- When a server disagrees about a player’s loadout, such as when a match starts during a patch, the buy menu will now reflect the server-authoritative loadout
- Fixed a case where players could clip through ceilings
- Made adjustments to character shaders to improve player visibility
[ ANIMATION ]
- Fixed the “Smooth Criminal” foot pinning bug
- Adjusted team select and team intro knife animations to work with Shadow Daggers
[ MAPS ]
- Various bug fixes and tweaks to Inferno, Mirage, Nuke, Overpass, and Vertigo
[ MISC ]
- Added “Player Color” option to “HUD Color” setting that will make the HUD match your or your spectator target’s player color in competitive modes
- Changed “Use Player Colors on Team ID” default to “Yes”
- Added “Large Player Count” setting to replace player avatars with team player count in the mini-scoreboard during the active portion of rounds
- Fixed a bug where graffiti changes mid-match were delayed
- Various bug fixes and tweaks to weapon finishes and stickers
[ WORKSHOP TOOLS ]
- New Screenshot button – captures a screenshot of the game window and saves a .png file to disk. Using “Inspect” with the gray or green backgrounds saves the .png with the UI elements hidden and a transparent background
- Added Inferno and Ancient preview maps (workshop_preview_inferno and workshop_preview_ancient)
- Workshop Item Editor – Integrated help system contains detailed guides when you see (More Help: Shift+F1) in the tool tip. These detailed guides contain important information about PBR color ranges, wear/durability masking alpha values, and much more
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