The latest CS2 update dropped by Valve will iron out some of the problems that persisted with the game. Among all the fixes, the inconsistent jumping bug has been squashed ahead of the major.
The mechanical changes brought into the game will make the jump more consistent through its entire motion which will bound to make the game more fair at the cost of certain utility line-ups getting altered. The impact of this update will be showcased in the coming CS2 tournaments and only time will tell if this brings about any significant changes.
You can read the complete patch notes below:
[ JUMPING ]
- Improved jump height consistency to be within 0.015625 of a unit regardless of distance from the map origin at coordinate (0,0,0).
- Previously, in both CS:GO and CS2, jump height could vary by up to 0.03125 of a unit depending on the distance from the map origin.
- Improved consistency of successfully landing on surfaces very close to the maximum height of a jump.
- Jump height is still affected by stamina; when using cl_showpos 2, stamina at takeoff is reported and output is color coded based on possible jump height.
- Fixed a bug with cl_showpos display sometimes showing incorrect jump height when jumping from sloped surfaces.
- Fixed some cases where the client would be pulled back down during a jump because the server disagreed that the jump had taken place.
[ MISC ]
- Adjusted weapon pickup logic while near the C4, prioritizing defusing over accidental weapon pick-up.
- Enemies will now consistently play a flinch animation on the closest hit when the bullet goes through two hitboxes of equal priority (e.g. when both right and left legs get hit).
- HE grenade explosions within smoke now clear the accumulated smoke screen effect on players inside that smoke within range of the HE grenade explosion.
- Stability improvements.
[ MAPS ]
Dust II
- Fixed a gap in geometry.