Sunday, December 22, 2024

New CS2 Update Brings Massive Tweaks To Overpass: Changes Explained

A Deep Look at the Improvements and Adjustments Made to Overpass

In usual Valve fashion, CS2 unexpectedly received a massive 8 GB update today, introducing tons of exciting changes to the game, including a remastered version of Train.

While the arrival of Train has certainly taken the spotlight in the new CS2 update, the patch also introduced a plethora of other improvements, with the most notable changes being in the iconic map Overpass.

In addition to the visual upgrades across the map, players tuning into Overpass will also be able to notice significant performance improvements in specific areas like Canals and B-site as a result of the shallow water being removed.

Alongside performance improvements, the B-site has received minor tweaks to enable players to move more freely through the bomb site. The handcart behind the barrels in B-site has also been removed.

Other than that, various objects on the map have received adjustments for better visibility.

CS2 Overpass Update: All Changes

Below, we have listed all the changes that Overpass has received in the newest CS2 update:

  • Visual updates to canals area and B-site.
  • Rework of heaven drop down mechanics.
  • Performance improvements, particularly in canals area and B-site.
  • Added a sign that blocks a bad line of sight from long boost to CT spawn.
  • Removed small fence at the edge of party/picnic that interfered with visibility to train station.
  • Removed some geometry under wrecked truck that looked like player legs.
  • Replaced some windows with opaque surfaces in train station to remove bad lines of sight.
  • Deleted a tree that interfered with a line of sight.
  • Moved one of the crate lids on A-site to block a bad line of sight.
  • Removed some lamps that could look like player heads at A-site.
  • Removed some trees and objects around park and train station that prevented players from backing into certain useful spaces.
  • Removed a chain link fence in alley that made players hard to see.
  • Adjustments to fog and decreased the distance at which character models get an increased visibility effect.
  • Made shelf in heaven look less like a player.
  • Adjusted props and lights in heaven to reduce noise and make players brighter.
  • Removed handcart behind barrels at B-site so players can back into the corner.
  • Adjusted collision around barrels for better player movement.
  • Added light behind barrels for better player visibility.
  • Fixed weird collision on barrel that made for inconsistent wall bangs.
  • Fixed bad graffiti rendering at B-site.
  • Removed concrete block behind the cement bags at B-site for less awkward player movement.
  • Set many smaller props to exclude player movement and grenade bounces.
  • Fixed some pixel peeks.
  • Small visual updates throughout the map.

Sonu Banerjee
Sonu Banerjeehttp://www.talkesport.com
Sonu Banerjee loves first-person shooter games and writes about them. Sonu covers everything from tactical games to chaotic multiplayer moments. Sonu admits being not so good in Valorant. But Sonu’s passion for gaming makes stories relatable and authentic. Loves reading, watching movies and playing games of all sorts.
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