Sunday, December 22, 2024

New CS2 Update Brings Sub-Tick Improvements, Animation Changes, Map Adjustments, & More

Valve has just dropped a new update for Counter Strike 2, and it has introduced some significant changes to the competitive shooter.

From sub-tick improvements to a bunch of changes in player animations and adjustments to the various maps in the game, there’s a lot to unpack in the new CS2 update.

Without further ado, let’s take a look at everything new that the November 30th CS2 update has in store for the game’s player base.

November 30 CS2 Update: All Changes Explained

For starters, the sub-tick changes in the November 30 CS2 update include timing improvements to various systems like grenade throw animations and revolver firing. A missing fire effect to molotovs that are held by players has also been added to the game.

The latest CS2 update also brings a ton of improvements to player model animations, with notable ones being directional jump animations, improved hit reactions, and better posing after a player is flashbanged.

Other than the aforementioned changes, there are a bunch of adjustments to the maps in CS2 including bug fixes, collision and clipping improvements, and more.

Let’s check out the official patch notes for the new CS2 update as revealed by Valve.

November 30 CS2 Update Patch Notes: What’s New?

[ GAMEPLAY ]

  • Sub-tick timing improvements to various systems including grenade throw animations and revolver firing
  • Added a missing fire effect to molotovs that are held by players

[ ANIMATION ]

  • Reduced the amount that player characters will rotate their torso away from leg orientation
  • Improved hit reactions
  • Made jump animations directional
  • Improved character posing when aiming up and down
  • Improved foot placement and posing when running
  • Reduced animation posing when deploying
  • The timing of a players flashbanged posing now more accurately represents the player’s ability to see

[ SOUND ]

  • Fixed issue with Shadow Daggers playing catch sound during looping inspect animation
  • Further refined falloff distance curves and volume of grenade bounces
  • Lowered volume of deathmatch bonus period ending
  • Lowered volume of lobby chat notification sound
  • Fixed missing water drip console errors in Office
  • Increased audible distance of breaking glass window sounds
  • Fixed an issue where sometimes a Sabre agent would say hostage related lines when cheering

[ MISC ]

  • Adjusted wear values of most tournament stickers and many other stickers to better match CS:GO
  • Changed handling of non-default console key bindings to match CS:GO behavior

[ MAPS ]

Nuke:

  • Fixed cubemap issue at Lobby
  • Fixed hole at B-site
  • Fixed some holes at Ramp Room
  • Fixed glass floor material at B-Site not having impact effects
  • Fixed up footstep sounds on hazard stripes
  • Attempt to fix light leaking through base of doors at B-site
  • Brightened red interior walls to help with agent vis
  • Fixed pixel boost on chainlink fence outside
  • Fix shadows leaking through double doors at B-site
  • Made cubemap transitions smoother in some places at b-site

Mirage:

  • Fixed clipping on van at Truck
  • Clipped fridge in Apartments to prevent player becoming stuck
  • Adjusted bombsite A size and added visual boundaries
  • Fixed collision on Scaffolding to provide smooth movement
  • Fixed geometry and clipping outside Sniper’s Nest to prevent pixel walking

Office:

  • Improved clipping around desks at t-spawn
  • Improved clipping on crates at Back Courtyard
  • Re-added collision to handrails

Vertigo:

  • Extended staircase and added grenade clip to stairs at near t-spawn to prevent grenades becoming wedged in gap
  • Fixed clipping on crate at mid
  • Fixed clipping on scaffold at back of A
  • Fixed clipping on scaffold at T-start
  • Fixed vis bug at A-ramp looking toward Bridge
  • Fixed grenade clip on support beam at A-ramp
  • Plugged Holes in insulation foam roll model

Anubis:

  • Fixed hole under pillar at A-site
  • Fixed clipping above walkway stairs in Palace
  • Closed up multiple microgaps throughout the map
  • Fixed some clipping on pillar at A-site
  • Fixed clipping on doorway at b-site
  • Plugged some micro holes
  • Fixed gap between two clip brushes that allowed bomb to be thrown on top of building
  • Fixed slight wall gap that allowed sniping into bombsite A
  • Fixed clipping on doorway at b-site

Ancient:

  • Fixed various gaps in the world
  • Fixed various texture seams
  • Closed gap that looks into Jaguar area
  • Adjusted clipping along fence near A-site
  • Adjusted clipping around tree base on A-site boost
  • Adjusted position of stone near B-site that player could crouch in
  • Added clipping to the top of the map to help minimize player exploits
Sonu Banerjee
Sonu Banerjeehttp://www.talkesport.com
Sonu Banerjee loves first-person shooter games and writes about them. Sonu covers everything from tactical games to chaotic multiplayer moments. Sonu admits being not so good in Valorant. But Sonu’s passion for gaming makes stories relatable and authentic. Loves reading, watching movies and playing games of all sorts.
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