Monday, December 23, 2024

Dota 2 Patch 7.28a Aims To Balance Out Changes From 7.28

Here’s everything that has changed in the new Dota 2 update.

The highly anticipated 7.28 patch of Dota 2 brought in a plethora of changes to the MOBA title by Valve. The biggest patch of the year also introduced a new hero to Dota 2 named Hoodwink who possesses a unique blend of nuke and escape skills, along with a hard-hitting ultimate.

Alongside the new hero and a bunch of new items, the 7.28 patch also implemented a lot of changes to the heroes of Dota 2. Some of the heroes were strongly nerfed, while some received a number of buffs.

To balance out the changes from the 7.28 patch, Valve has shipped another update to Dota 2. The 7.28a update aims to provide minor nerfs to heroes that were overpowered and buff heroes that were nerfed too harshly in the last update.

Dota 2 7.28a Patch Notes: 

Talent changes

  • Arc Warden
    • Base strength reduced from 25 to 23.
  • Batrider
    • Movement speed increased from 290 to 295.
  • Enigma
    • Level 15 (Right) Talent changed from 10 percent Cooldown Reduction to eight percent Cooldown Reduction
  • Lifestealer
    • Attack damage max increased from 27 to 30.
    • Attack damage min increased from 21 to 24.
  • Lycan
    • Level 15 (Left) Talent changed from 10 percent Cooldown Reduction to 8 percent Cooldown Reduction.
  • Mirana
    • Level 20 (Right) Talent changed from +10 percent Spell Amplification to +8 percent Spell Amplification.
  • Ogre Magi
    • Attack damage max reduced from 43 to 40.
    • Attack damage min reduced from 37 to 34.
  • Outworld Destroyer
    • Level 15 (Left) Talent changed from +6 Armor to +8 Armor.
    • Level 25 (Left) Talent changed from 20 percent Spell Lifesteal to 30 percent Spell Lifesteal.
    • Movement speed increased from 310 to 315.
  • Snapfire
    • Level 10 (Left) Talent changed from +15 Movement Speed to +20 Movement Speed.
  • Vengeful Spirit
    • Attribute strength gain increased from 2.4 to 2.6.

Ability changes

  • Alchemist
    • Greevil’s Greed: Recent kill window reduced from 40 to 36.
  • Arc Warden
    • Flux Cast Range: Value reduced from 250 to 200.
    • Spark Wraith Damage: Value reduced from 150 to 125.
  • Clinkz
    • Skeleton Walk Cooldown: Value reduced from 10 to seven.
    • Death Pact: Changed bonus damage from 4/9/14 percent to 4/8/12 percent.
  • Disruptor
    • Static Field: Changed health reduction from 6/8/10/12 percent to 4/6/8/10 percent
  • Juggernaut
    • Swiftslash: Ability cast range reduced from 650 to 600.
    • Swiftslash: Ability cooldown increased from 15 to 20.
  • Keeper of the Light
    • Blinding Light Cooldown: Value increased from six to eight.
    • Chakra Magic: Changed mana restore from 80/160/240/320 to 100/180/260/340.
    • Illuminate: Changed max damage from 200/300/400/500 to 225/325/425/525.
    • Solar Bind: Changed ability cooldown from 22/20/18/16 to 23/20/17/14.
  • Lifestealer
    • Ghoul Frenzy: Changed movement slow from 6/12/18/24 percent to 10/15/20/25 percent.
    • Open Wounds: Ability mana cost reduced from 125 to 75 (-50).
    • Rage: Changed move speed bonus from 15 percent to 15/16/17/18 percent.
  • Mirana
    • Sacred Arrow cooldown: Value reduced from 3.5 to three.
  • Nyx Assassin
    • Impale: Changed ability mana cost from 95/115/135/155 to 105/120/135/150.
    • Vendetta: Changed ability mana cost from 140/200/260 to 160/220/280.
  • Ogre Magi
    • Ignite: Ability mana cost increased from 100 to 110 (+10).
  • Omniknight
    • Hammer of Purity: Bonus damage increased from 25 to 50.
  • Outworld Devourer
    • Arcane Orb: Changed ability cooldown from 6/4/2/0 to 4/3/2/0.
    • Arcane Orb: Changed mana pool to damage from 14 percent to 16 percent.
    • Sanity’s Eclipse: Changed radius from 375/475/575 to 400/500/600.
  • Phantom Assassin:
    • Phantom Strike: Changed bonus attack speed from 100/125/150/175 to 75/100/125/150.
  • Riki
    • Sleeping Dart: Ability cooldown reduced from 20 to 15.
  • Rubick
    • Arcane Supremacy: Changed cast range from 75/125/175/225 to 100/150/200/250.
  • Slark
    • Fish Bait: Ability cooldown reduced from 20 to 12.
    • Fish Bait: Ability mana cost reduced from 100 to 50.
    • Fish Bait: Slow duration increased from four to six.
  • Terrorblade
    • Demon Zeal: Berserk bonus movement speed increased from 25 to 50.
    • Demon Zeal: Duration increased from six to seven.
  • Tidehunter
    • Tidal Wave: Ability cooldown reduced from 16 to 14.
    • Tidal Wave: Ability mana cost reduced from 150 to 75.
  • Timbersaw
    • Flamethrower: Damage per second increased from 75 to 90.
  • Tinker
    • Defense Matrix: Barrier duration increased from 10 to 12.
    • Defense Matrix: Damage absorb increased from 200 to 275.
  • Tusk
    • Frozen Sigil: Changed movement slow from 20 percent to 30 percent.
    • Frozen Sigil: Movement speed increased from 310 to 340.
  • Vengeful Spirit
    • Nether Swap: Changed ability cooldown from 60/45/30 to 50/40/30.
    • Vengeance Aura: Changed base damage bonus from 8/16/24/32 percent to 11/18/25/32 percent.
    • Wave of Terror: Changed ability damage from 60/80/100/120 to 70/90/110/130.
  • Wraith King
    • Mortal Strike: Changed critical damage from 150/190/230/270 percent to 140/180/220/260 percent.
Sonu Banerjee
Sonu Banerjeehttp://www.talkesport.com
Sonu Banerjee loves first-person shooter games and writes about them. Sonu covers everything from tactical games to chaotic multiplayer moments. Sonu admits being not so good in Valorant. But Sonu’s passion for gaming makes stories relatable and authentic. Loves reading, watching movies and playing games of all sorts.
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