Visceral’s Dead Space took the world by storm when it was released in 2008 and was praised for its eerie atmosphere, gameplay, and story. Following its success, the game expanded into a series and received several spin-offs, sequels, and animated movies. Unfortunately, the franchise was put on hold due to Dead Space 3’s lackluster sales, and the studio behind the mainline games, Visceral, was shut down by EA.
With the success of EA’s single-player titles such as Jedi: Fallen Order, the studio is hoping to revive the Dead Space franchise with something fresh, yet familiar. The remake was announced this year during EA Play and is being developed by Motive Studios, the studio behind Star Wars: Battlefront II and Star Wars: Squadrons. Inspired by Capcom’s Resident Evil 2 Remake, Dead Space is a complete re-imagination of the first game in the series and is being developed using the Frostbite engine.
Motive Studios shared an in-depth look into the Dead Space remake, while the game is still in an early development phase, the developers shared a few gameplay snippets and upcoming changes to both the gameplay and level design.
One of the biggest changes is that Isaac will be voice by none other than Gunnar Wright who previously voiced Isaac in Dead Space 2 & 3. Other than a few grunts here and there, Isaac never really spoke in the original game.
#ICYMI from today’s livestream, here are the rules the team talked about for Isaac’s dialogue:
— Dead Space (@deadspace) August 31, 2021
1. Isaac will primarily only speak when spoken to.
2. Isaac will sometimes speak in a situation where it would feel weird if he remained silent.
Motive Studios have set a few rules to make Isaac’s dialogues feel more natural:
- Isaac will primarily only speak when spoken to.
- Isaac will sometimes speak in a situation where it would feel weird if he remained silent.
This change seems promising, considering how Isaac barely reacted to anything during the entirety of the first game.
Similar to Dead Space 2 and 3, the remake will also let you float in zero gravity, whereas in the original game, players would have to leap from surface to surface, and as a result, the movement was fairly limited.
The live stream featured some early footage that focused on a revamped combat system. While the remake intends to retain the dismemberment feature, any sort of damage on Necromorphs will now reflect directly as their flesh and skin will fall off if they’re hurt enough, resulting in visible bones and guts.
The remake is far from being complete and isn’t expected to launch until late 2022, however, Motive aims to get feedback from fans and the Dead Space community by showing off their plans for the game. “We wanted to do this because we wanted to be open with the communication, and open with how we’re tackling this game,” Dead Space’s senior producer, Philippe Ducharme said during the stream.
Recommended | Dentist gives free treatment if you beat him in Smash Ultimate