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DOOM Eternal gets Ray Tracing and DLSS Support

NVIDIA has added support for its RTX technology in over 100+ games so far, including Red Dead Redemption 2 & Rainbow Six: Siege recently, however, these two titles weren’t the only addition to the RTX’s list of games as NVIDIA  showed off a bit of DOOM Eternal during their Computex presentation. The game was running on their newest flagship GPU, the RTX 3080Ti with Ray Tracing enabled on 4K.

The 4-minute gameplay shows off how visually impressive the game looks thanks to its realistic reflections and lighting while it also manages to retain playable fps at a demanding resolution (4K). This isn’t surprising considering that id Tech 7 which powers DOOM Eternal is perhaps one of the most optimized engines out there and can manage running on resolutions upto 8K while staying at a constant 60 fps thanks to its Vulkan API.

DOOM Eternal’s ray-tracing update isn’t exactly a surprise as it was announced back in 2019 during an interview with Giant Bomb.

However, id Tech’s Marty Stratton stated that the visual update isn’t their topmost  “priority” but “people can look forward to DOOM Eternal and id Tech 7 supporting ray tracing.” It’s good to see that the update is finally moving forward now that DOOM Eternal’s expansions, The Ancient Gods Part 1 & 2 are out too.

The game will also support NVIDIA’s Deep Learning Super Sampling (DLSS) upscaling technology which utilizes AI to improve performance without loss in image quality.

There’s no definitive release date for the update, but we can expect it soon, and given the recent announcement, it might release just alongside the RTX 3080Ti & 3070Ti.

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