Sunday, December 22, 2024

Nier Automata’s big PC update launches tomorrow

Nier: Automata’s PC port was perhaps the jankiest PC port ever. Ever since its release back in 2017, the game hadn’t received a single update to address its underlying issues and players had to resort to using fan-made mods to fix the game’s bugs and glitches.

The Steam version was review-bombed after the game was released on Xbox Game Pass PC, which offered players a better experience and additional fixes. Square Enix finally announced an update in April earlier this year which is set to release on July 15 at 9AM PDT/6PM CEST on Steam.

Here’s a complete list of changes and fixes

▼ Changes made

• Borderless Video Settings

Borderless video settings have been implemented.

• Fidelity FX

A Fidelity FX CAS feature has been added.

• HDR

The system will now detect whether HDR has been activated in the Windows display settings, and automatically boot the game in HDR mode if it has.

• Anti-aliasing

Adjustments to the anti-aliasing functionality

• UI textures (4K)

Approximately 270 UI textures for icons, backdrops and UI elements etc. now support 4K resolutions.

• Cut scenes

The bit rate has been improved and all pre-rendered cut scenes adjusted, so they will now play in 60FPS and display in the correct aspect ratio without stretching the picture.

• Global illumination

A new “Global illumination” feature has been implemented. This can be set to three different levels; High, Medium, or Low.

• Ambient occlusion/ bloom

The rendering targets for ambient occlusion and bloom effects have been changed to dynamic resolution based on the game’s resolution.

▼ Bug fixes

• It is now possible to switch between recently selected display modes for screenshots, such as between full screen and windowed mode or between borderless and windowed mode, by pushing the Alt + Enter keys together.

• The mouse cursor is no longer displayed when using a game pad controller.

• The frame rate has been stabilized at 60FPS under default settings.

Other stability related fixes have also been implemented.

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