Valve certainly doesn’t want to lose to Riot in the race for the title of the greatest competitive shooter right now. Other than Riot’s brilliant marketing, VALORANT’s massive surge in popularity was primarily due to the features it brought to the table. From advanced anti-cheat to 128-tick servers, VALORANT promised almost everything CSGO lacked at, making a good number of players switch to Riot’s new title.
Valve countered this strategy of Riot by shipping a large number of updates to the game, ranging from map and gun changes to quality of life changes to make the game better. The community seemed to love the constant flow of updates and reciprocated in kind. However, it wasn’t enough. VALORANT’S popularity appeared to know no bounds as the playerbase of the game which hasn’t even been fully released yet, kept on increasing.
HenryG in the official ESL stream today, just before the Vitality vs NiP match, hinted towards what might just be Valve’s ultimate response to Riot, other than Source 2 of course.
In the Twitch clip, HenryG is seen teasing about 128-tick servers across all matchmaking in the next few months. If this happens, it would be a welcome change across the entire community and might just give CSGO the boost it needs to edge past its primary competitor in the genre, VALORANT.
The greater tickrate would not only ensure consistency of the bullets hitting opponents (or teammates), but it’d also help in landing smokes, pulling off some difficult jumps and not to mention bunny-hopping.
3rd party services like ESEA and FaceIt are already having 128-tick servers as a feature. If Valve can provide that in their official matchmaking servers, it’d undoubtedly improve the overall gameplay experience of the playerbase.