Riot Games is gearing up for the launch of the highly anticipated League of Legends patch 14.13, and fans of the title from throughout the globe are eagerly looking forward to what the devs have in store for the players.
The upcoming LoL 14.13 patch will bring significant gameplay updates to the MOBA, along with the stunning new Rain Shepherd skin line. Don’t worry, you won’t need to spend $500 on the Rain Shepherd skin line, as they are categorized under the Epic-tier skins and can be bought for 1,350 RP each.
In this article, we take a look at everything you need to know about the League of Legends 14.13 update, including its detailed patch notes, release date, and more.
LoL 14.13 Patch Release Date
The League of Legends 14.13 patch is expected to hit live servers on June 26th, 2024.
Here’s when you can expect the update to roll out:
- 3 AM PT (NA)
- 5 AM GMT (EUW)
- 3 AM CET (EUNE)
- 8 AM KR (Korea)
LoL 14.13 Patch Notes
Here are the detailed early patch notes for the League of Legends 14.13 patch:
Champions
Gragas
Passive: Happy Hour
- Heal reduced: 6.5% max HP >>> 5.5% max HP
Graves
E: Quickdraw
- Armor per stack increased: 2-14 >>> 4-16
Kennen
Base Stats
- Base health reduced: 611 >>> 580
Lee Sin
Base Stats
- Health growth increased: 105 >>> 108
W: Safeguard
- Base shield increased: 50-250 >>> 70-250
Varus
Base Stats
- Base AD reduced: 60 >>> 57
- Attack speed growth reduced: 4% >>> 3.5%
Passive: Living Vengeance
- Now grants 10% attack speed, increased to 15% against champions
- Takedowns now grant 1-30 AP and 1-15 AD
- Increased to 20-60 AP and 10-35 AD on champion takedowns
W: Blighted Quiver
- On-hit base damage increased: 7-31 >>> 7-35
- Cooldown refund per stack increased: 12% >>> 15%
- Amplified Q damage changed: 6-14% (based on level) >>> 6-14% (based on skill rank)
Zac
Base Stats
- Base armor increased: 33 >>> 35
Passive: Cell Division
- Heal changed: 5-8% max HP (based on R rank) >>> 4-8% (based on level)
Runes
Dark Harvest
- Base damage reduced: 20-80 >>> 20 flat
- Damage per soul increased: 5 >>> 9
- Cooldown reduced: 45 seconds >>> 35 seconds
Electrocute
- Base damage changed: 30-220 >>> 50-190
- Cooldown reduced: 25-20 seconds >>> 20 flat