Only a few days remain before the highly anticipated League of Legends 14.14 patch hits the live servers, and fans of the MOBA are excited to know more about what the new update will bring to the game.
As it has already been revealed, the upcoming LoL patch 14.14 is set to introduce the gorgeous Anima Squad skins, alongside a bunch of changes to core gameplay including Champion adjustments, balance changes to items and summoner spells, and much more.
LoL patch 14.14 will also officially introduce the newest League Champ, Aurora, to the game. She has been in development for around six years and boasts a compelling kit that blends damage-dealing abilities with effective escape and mobility options, making her a formidable solo laner in the game.
LoL Patch 14.14 Release Date
As per the Riot Games update schedule, League of Legends patch 14.14 will be shipped to the live servers on July 17, 2024. Here are the specific times for different time zones:
- 3 pm CT (NA)
- 5 am GMT (EU West)
- 3 am CET (EU North East)
- 8 am KR (Korea)
![League of Legends Patch 14.14](https://www.talkesport.com/wp-content/uploads/All-Will-Drown-league-of-legends-image-1024x576.webp)
LoL Patch 14.14: Full Patch Notes
Below, we’ve included the early patch notes for the LoL 14.14 patch:
Champions
Aphelios
- Q damage (Binding Eclipse) increased from 50-110 plus 26-35 percent attack damage to 50-140 plus 32-50 percent attack damage.
- Q damage (Sentry) increased from 31-100 plus 40-60 percent attack damage to 35-125 plus 42-60 percent attack damage.
- Q damage (Onslaught) increased from 10-40 plus 20-35 percent attack damage to 10-40 plus 22-40 percent attack damage.
Bel’Veth
- Attack range reduced from 175 to 150.
- R bonus attack range increased from 50 to 75.
Brand
- E damage reduced from 60-160 to 55-155, cooldown increased from 12-8 to 13-9.
Cho’Gath
- Q damage increased from 80-320 to 80-340.
- E damage increased from 22-82 to 20-100.
Corki
- Base health reduced from 640 to 610.
Hecarim
- Health growth increased from 99 to 106.
- W duration reduced from five to four seconds, healing increased from 20 to 25 percent, cooldown reduced from 16-14 to 14 flat.
- E cooldown changed from 18 flat to 20-16.
Irelia
- Passive attack speed changed from 7-20 percent at 1-13 to 7-25 percent linear from 1-18.
- Attack damage per level reduced from four to 3.5.
- R cooldown reduction for Q reduced from 0.5-2.5 to 0.5-1.5.
Jayce
- Ranged Q damage increased from 55-330 plus 120 percent base attack damage to 60-335 plus 125 percent base attack damage.
Jax
- E cooldown increased from 15-9 to 17-9.
Kindred
- Q attack speed reduced from 35 to 30 percent, attack damage ratio reduced from 0.75 to 0.65.
Lillia
- Multi-champion healing reduced from 33 percent each (max 232 percent) to 15 percent each (max 160 percent).
Nidalee
- R-W damage changed from 60-210 plus 30 percent ability power to 55-190 plus 30 percent ability power plus 50 percent attack damage.
- R-E damage reduced from 80-260 plus 45 percent ability power and 40 percent attack damage to 70-250 plus 40 percent ability power and 70 percent attack damage.
Rumble
- Q damage reduced from 125-185 plus 6-10 percent target’s health to 80-180 plus 6-10 percent target’s health.
- Minion mod changed from 55-75 percent to 70 percent flat.
- Minion execute has been improved.
Sion
- W damage increased from 40-140 plus 10-14 percent of target’s health to 40-140 plus 14 percent of target’s health.
Tristana
- Base mana increased from 250 to 350.
- Q mana cost increased from zero to 50.
- W mana cost reduced from 60 to 50.
Zed
- Q damage increased from 70-210 to 80-220.
- E refund increased from two to three seconds.
Zyra
- Plant damage reduced from 16-84 plus 18 percent ability power to 15-75 plus 20 percent ability power.
Items
Warmogs
- Passive health threshold increased from 1,300 to 1,500.
Runes
Absorb Life
- Life heal changed from 2-20 scaling to 1-23 scaling (nerfed levels 1-12, buffed 13-18).