The highly anticipated League of Legends patch 14.14 is here, and the update has brought with it a number of exciting changes to the game. These changes include the addition of the newest LoL Champion Aurora alongside a bunch of adjustments to various Champs, items, and runes.
The update also kicks off the LoL summer event, Anima Squad, which includes a brand new limited-time PvE game mode, Swarm | Operation Anima Squad! In this bullet-heaven mode, players can fight hordes of enemies with their friends and take down the Primordian bosses.
In this article, we take a look at the detailed patch notes for LoL patch 14.14.
League of Legends Patch 14.14 Notes
Below, we’ve listed the full patch notes of the League of Legends 14.14 patch as officially confirmed by Riot Games.
Champion Buffs
Aphelios
Q (Binding Eclipse – Purple Gun)
- Damage: 50-110 (based on level) (+26-35% (based on level) bonus AD) → 50-140 (based on level) (+32-50% (based on level) bonus AD)
Q (Sentry – White Gun)
- Damage: 31-100 (based on level) (+40-60% (based on level) bonus AD) → 35-125 (based on level) (+42-60% (based on level) bonus AD)
Q (Onslaught – Red Gun)
- Damage: 10-40 (based on level) (+20-35% (based on level) bonus AD) → 10-40 (based on level) (+22-40% (based on level) bonus AD)
Cho’Gath
Q (Rupture)
- Magic Damage: 80/140/200/260/320 (+100% AP) → 80/145/210/275/340 (+100% AP)
E (Vorpal Spikes)
- Magic Damage: 22/37/52/67/82 (+30% AP) (+3% (+0.5% per Feast stack) of target’s max health) → 20/40/60/80/100 (+30% AP) (+3% (+0.5% per Feast stack) of target’s max health)
Jayce
Q (Shock Blast)
- Physical Damage: 55/110/165/220/275/330 (+120% bonus AD) → 60/115/170/225/280/335 (+125% bonus AD)
Sion
W (Soul Furnace)
- Magic Damage: 40/65/90/115/140 (+10/11/12/13/14% target’s max HP) → 40/65/90/115/140 (+14% target’s max HP)
Smolder
Q (Super Scorcher Breath)
- Damage: 15/25/35/45/55 (+100% AD) (+15% AP) → 20/30/40/50/60 (+100% AD) (+15% AP)
Zed
Q – Razor Shuriken
- Damage: 70/105/140/175/210 (+110% bonus AD) → 80/115/150/185/220 (+110% bonus AD)
E – Shadow Slash
- Cooldown Reduction per Enemy Champion Hit: 2 → 3 seconds
Champion Nerfs
Bel’Veth
Base Stats
- Attack Range: 175 → 150
R (Endless Banquet)
- Bonus Attack Range: 50 → 75
Brand
E (Conflagration)
- Cooldown: 12/11/10/9/8 → 13/12/11/10/9 seconds
- Magic Damage: 60/85/110/135/160 (+60% AP) → 55/80/105/130/155 (+60% AP)
Corki
Base Stats
- Base Health: 640 → 610
The League of Legends patch 14.14 mentions that Corki players are now advised to max the Q ability before anything when playing in the mid-lane.
Jax
E (Counter Strike)
- Cooldown: 15/13.5/12/10.5/9 → 17/15/13/11/9 seconds
Kindred
Base Stats
- Base Health: 610 → 595
Q (Dance of Arrows)
- Bonus Attack Speed: 35% → 30%
Lillia
Passive (Dream-Laden Bough)
- Healing Effectiveness vs champions: 100% for the first, reduced to 33% for successive champions → 100% for the first, reduced to 15% for successive champions
E (Swirlseed)
- Damage: 70/95/120/145/170 (+60% AP) → 60/85/110/135/160 (+50% AP)
Rumble
Q (Flamespitter)
- Total Magic Damage: 125/140/155/170/185 (+110% AP) (+ 6/7/8/9/10% of target’s max health) → 80/105/130/155/180 (+110% AP) (+ 6/7/8/9/10% of target’s max health)
- Minion Damage Modifier: 55/60/65/70/75% → 70% at all ranks
- Removed: Q no longer stops minions from dying to other minions if they die to one more tick of the Q ability
- New: It now deals 1 bonus tick of damage (ability duration permitting) if it kills a lane minion
Tristana
Base Stats
- Base Mana: 250 → 300
Q (Rapid Fire)
- Mana Cost: 0 → 50
- Attack Speed: 65/80/95/110/125% → 50/65/80/95/110%
W (Rocket Jump)
- Mana Cost: 60 → 50
Zyra
Passive (Garden of Thorns)
- Plant Damage: 16-84 (based on level) (+18% AP) → 15-75 (based on level) (+20% AP)
- Bonus Damage to Monsters: 60-100 (based on level) → 50-100 (based on level)
Champion Adjustments
Aurelion Sol
Base Stats
- Base AD: 55 → 58
Q (Breath of Light)
- Initial Mana Cost: 7.5/8.75/10/11.25/12.5 → 30/35/40/45/50 (After paying the initial mana cost, an additional sustained mana cost is triggered)
- Sustained Mana Cost: Every 0.5 seconds, starting 0.5 seconds into the channel → Every 0.25 seconds, starting 1.25 seconds into the channel
- Mana Cost during W: This mana cost adjustment is unchanged when using Breath of Light during W.
W (Astral Flight)
- Range: 1200 (+7.5 per Stardust) → 1500/1600/1700/1800/1900 (+7.5 per Stardust)
E (Singularity)
- Mana Cost: 80/85/90/95/100 → 80 at all ranks
- Movement Speed Debuff: Non-champions are slowed to 0 movement speed → Jungle Monsters and Lane Minions are slowed to 0 movement speed
R (Falling Star/The Skies Descend)
- Falling Star Damage: 150/250/350 (+65% AP) → 150/250/350 (+75% AP)
- The Skies Descend: Deals 125% of the Falling Star’s damage
- The Skies Descend Shockwave Damage: 100% of the Falling Star’s damage → 90% of the Falling Star’s damage
Hecarim
Base Stats
- Health Growth: 99 → 106
W – Spirit of Dread
- Duration: 5 → 4 seconds
- Healing: 20%, halved to 10% for damage dealt by teammates → 25%, halved to 12.5% for damage dealt by teammates
- Cooldown: 16/15.5/15/14.5/14 → 14 seconds at all ranks
E – Devastating Charge
- Cooldown: 18 seconds at all ranks → 20/19/18/17/16 seconds
Irelia
Base Stats
- AD Growth: 4 → 3.5
Passive (Ionian Fervor)
- Attack Speed: 7.5/13.75/20% (levels 1/7/13) → 7.5-25% (levels 1-18)
R (Vanguard’s Edge)
- Bladesurge Cooldown Reduction: 0.5/1.5/2.5 → 0.5/1/1.5 seconds
Milio
Passive (Fired Up!)
- Damage: 15% of teammate’s AD, followed by 15–50 (based on level) (+20% of Milio’s AP) burn damage over 1.5 seconds → 7/11/15% (levels 1/6/9) of teammate’s AD, followed by 10–50 (based on level) (+20% of Milio’s AP) burn damage over 1.5 seconds
Q (Ultra Mega Fire Kick)
- Cooldown: 12 → 10 seconds
- Range: 1000 → 1200
- NEW: Hitting at least one enemy champion with Q refunds 50% of its mana cost
W (Cozy Campfire)
- Recast Range: 700 → 3000 units
- NEW: W is slower when following targets are more than 2500 units from Milio
E (Warm Hugs)
- Shield Strength: 60/90/120/150/180 (30% AP) → 45/75/105/135/165 (+45% AP)
Nidalee
W (Pounce)
- Magic Damage: 60/110/160/210 (+30% AP) → 55/100/145/190 (+50% Bonus AD) (+30% AP)
E (Swipe)
- Magic Damage: 80/140/200/260 (+40% Bonus AD) (+45% AP) → 70/130/190/250 (+70% Bonus AD) (+40% AP)
Item & Rune Changes
1) Warmog’s Armor (item)
Warmog’s Heart Health Requirement: 1300 → 1500 bonus health
2) Absorb Life (rune)
Healing: 2-20 (linear scaling) → 1-23 (after base stat progression)