The latest Deadlock update has brought with it a bunch of new content to the Valve title, including a hilarious anti-cheat system that turns cheaters into frogs, adjustments to most existing heroes in the game, quality-of-life improvements, and much more.
However, for most players, the highlight of the update is the introduction of Mirage, the newest addition to Deadlock’s roster of heroes.
In this article, we take a look at everything you need to know about the new Deadlock hero, including his abilities, background, and more.
New Deadlock Hero Mirage: Background
Mirage is a diplomatic bodyguard and an emissary of the Djinn ambassador Nashala Dion. He is charged with carrying and protecting the Djinn’s vessel.
Here’s what the in-game background page states about the new hero Mirage:
“The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.
Mirage is one such bodyguard. Employeed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It’s the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.
— A FATE’S TALE”
Deadlock Mirage Abilities Explained
Let’s take a look at all the abilities of Mirage in Deadlock:
- Tornado
Transform yourself into a tornado that travels forward, damaging enemies and lifting them up in the air. After emerging from the tornado you gain bullet evasion.
Duration: 0.75s
Cooldown: 32s
70 Damage (Scales with Spirit Power)
1.2s Lift Duration
25% Bullet Evasion Chance
Upgrades
Level 1: +0.4s Lift Duration
Level 2: -14s Cooldown
Level 3: +20% Bullet Evasion Chance
- Fire Scarabs
Start launching fire scarabs. Each scarab can be launched separately, stealing max health from enemies and applying bullet resist reduction. Cannot apply multiple scarabs to the same enemy. The health gain from hitting heroes is 3x as effective as against non-heroes.
90 Max Health Steal (Scales with Spirit Power)
-10% Bullet Resist
5s Launch Window
14s Debuff Duration
32s Cooldown
25% Heal vs Non-Heroes
Upgrades
Level 1: -15s Cooldown
Level 2: -15% Bullet Resist
Level 3: +70 Max Health Steal
- Djinn’s Mark
Passive: Your shots apply an increasing multiplier on the target. When the multiplier on a target expires or you reach the max, it’s consumed and the target suffers Spirit Damage and is briefly revealed on the map. The final damage is the base damage times the multiplier. Active: Consume multiplier or Djinn’s Mark to deal its damage now.
16 Base Damage (Scales with Spirit Power)
2.5s Cooldown Between Multiplier
4.5s Multiplier Duration
8x Max Multiplier
2s Reveal Duration
Upgrades
Level 1: Apply 80% Slow for 0.5s whenever you increase the multiplier
Level 2: +4s Multiplier Duration and +10 Base Damage
Level 3: +4 Max Multiplier
- Traveler
Channeled. Target an ally or visible enemy hero on the minimap. then teleport to where they were when your channel started. After teleporting, you gain movement speed as well as fire rate until your next reload.
Cooldown:130s
2.5s Channel Duration
+2m/s Move Speed
+20% Fire Rate
4s Move Speed Duration
Upgrades
Level 1: -20s Cooldown
Level 2: +2m/s Move Speed
Level 3: +20% Fire Rate