The November 7 Deadlock update has introduced a plethora of new changes to the hero shooter that’s certain to shake up the competitive meta of the game.
While the hardcore players check out the map and item changes to get an idea of what the new meta will look like, casual players might be more interested in checking out Trapper, the newest addition to the ever-expanding roster of heroes in Deadlock.
Before you check out his kit, it’s important to note that Trapper is currently available to play exclusively in the Hero Labs mode of Deadlock, and is likely to receive multiple changes before being added to the ranked queues.
With that being said, Trapper boasts a unique kit that enables him to support his teammates on the battlefield by providing them with strong Spirit shields while also dishing out significant damage and slowing his enemies.
Without further ado, let’s take a look at everything you need to know about the new Deadlock hero Trapper.
Deadlock Trapper Abilities Explained
Here are all the abilities of Trapper:
Bottled Phantasmicide
Throw a jar that leaves a pool of poison, dealing Damage and Slowing. The pool spreads over time, growing in size.
- DPS: 50 (Scales with Spirit Power)
- Movement Slow: 20%
- Duration: 9s
- 5m Radius
- 7m Max Radius (Scales with Spirit Power)
T1: +4s Duration
T2: +2m Max Radius
T3: +100 DPS
Silktrap
Create a thread of web between two surfaces. Enemies who touch the web take Damage and are Slowed.
- Damage: 200 (Scales with Spirit Power)
- Movement Slow: 99%
- 2s Debuff Duration
- 60s Web Duration
- 100m Max Web Distance
T1: +1 Charges
T2: +120s Web Duration
T3: The Web also Disarms for 4s
Pest Barrier
Apply a barrier to a target ally, granting Spirit Shield. As long as the shield holds, it periodically deals Spirit Damage and Slows.
- Spirit Shield Health: 200 (Scales with Spirit Power)
- DPS: 30 (Scales with Spirit Power)
- Duration: 5s
- 30% Movement Slow
- 0.5s Debuff Duration
T1: -8s Cooldown
T2: +200 Spirit Shield Health
T3: +5m Radius
Crawling Plague
Release a wave of spectral spiders that chase enemies and explode, dealing Spirit Damage.
Hit enemies are poisoned, temporarily losing Spirit and Spirit Resist. This effect can stack multiple times.
- Spider Damage: 140 (Scales with Spirit Power)
- Spiders Released: 5
- 2m Spider Chase Distance
- 10s Spirit Debuff Duration
- 25s Spider Life Time
- 5 Spirit Reduction
- 5% Spirit Resist Reduction
T1: -45s Cooldown
T2: Additional -3 Spirit and -3% Spirit ResistanceT3: Summon +5 Spiders