Friday, November 8, 2024

New Deadlock Hero Trapper Abilities Explained

A Comprehensive Guide to Deadlock's Newest Hero

The November 7 Deadlock update has introduced a plethora of new changes to the hero shooter that’s certain to shake up the competitive meta of the game.

While the hardcore players check out the map and item changes to get an idea of what the new meta will look like, casual players might be more interested in checking out Trapper, the newest addition to the ever-expanding roster of heroes in Deadlock.

Before you check out his kit, it’s important to note that Trapper is currently available to play exclusively in the Hero Labs mode of Deadlock, and is likely to receive multiple changes before being added to the ranked queues.

With that being said, Trapper boasts a unique kit that enables him to support his teammates on the battlefield by providing them with strong Spirit shields while also dishing out significant damage and slowing his enemies.

Without further ado, let’s take a look at everything you need to know about the new Deadlock hero Trapper.

Deadlock Trapper Abilities Explained

Trapper deadlock

Here are all the abilities of Trapper:

Bottled Phantasmicide

Throw a jar that leaves a pool of poison, dealing Damage and Slowing. The pool spreads over time, growing in size.

  • DPS: 50 (Scales with Spirit Power)
  • Movement Slow: 20%
  • Duration: 9s
  • 5m Radius
  • 7m Max Radius (Scales with Spirit Power)

T1: +4s Duration

T2: +2m Max Radius

T3: +100 DPS

Silktrap

Create a thread of web between two surfaces. Enemies who touch the web take Damage and are Slowed.

  • Damage: 200 (Scales with Spirit Power)
  • Movement Slow: 99%
  • 2s Debuff Duration
  • 60s Web Duration
  • 100m  Max Web Distance

T1: +1 Charges

T2: +120s Web Duration

T3: The Web also Disarms for 4s

Pest Barrier

Apply a barrier to a target ally, granting Spirit Shield. As long as the shield holds, it periodically deals Spirit Damage and Slows.

  • Spirit Shield Health: 200 (Scales with Spirit Power)
  • DPS: 30 (Scales with Spirit Power)
  • Duration: 5s
  • 30% Movement Slow
  • 0.5s Debuff Duration

T1: -8s Cooldown

T2: +200 Spirit Shield Health

T3: +5m Radius

Crawling Plague

Release a wave of spectral spiders that chase enemies and explode, dealing Spirit Damage.

Hit enemies are poisoned, temporarily losing Spirit and Spirit Resist. This effect can stack multiple times.

  • Spider Damage: 140 (Scales with Spirit Power)
  • Spiders Released: 5
  • 2m  Spider Chase Distance
  • 10s  Spirit Debuff Duration
  • 25s  Spider Life Time
  • 5  Spirit Reduction
  • 5%  Spirit Resist Reduction

T1: -45s Cooldown

T2: Additional -3 Spirit and -3% Spirit ResistanceT3: Summon +5 Spiders

Sonu Banerjee
Sonu Banerjeehttp://www.talkesport.com
A fervent gamer and an eSports enthusiast. Loves reading, watching movies and playing games of all sorts.

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