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PEA announced by North American organizations

After WESA, another group of North American eSports organization has formed a Professional Esports Association for the welfare. They plan to expand extensively into becoming NBA of eSports.

PEA is that the second association to emerge this year  The owner-operated PEA, whose foundation members area unit TSM, Cloud9, Liquid, CLG, Immortals, NRG, and quality, went public these days with the same seven North American  groups.

PEA

The Association will officially make their presence in 2017, with their inaugural title CS:GO.

The organization is going to be distinctive because the players can get 50% of the share whereas the other half goes to the homeowners. The casters also are not unmarked as they’ll receive the share adequate to a player. Players representatives will also have their say and will be allowed to have a seat on the foundations Committee which is able to rule on things like tournament formats, rules, and prize distribution.

PEA will begin their operation with a $1 million league which will be a ten-week season. the primary season of the league will feature $500,000.

“The PEA represents something new in eSports – an association of top teams running their own league and sharing the profits and the decision-making with the players. This has been the architecture of traditional major sports leagues for many decades, but it is a new evolution for eSports. This will allow us to finally build a stable, healthy, long-term environment for the players, the community, the media and the sponsors.” said Jason Katz, PEA Commissioner.

Official statements in regard to PEA

“This marks the end of the ‘Wild West’ days of eSports. The community and players want stability and dependability. Leagues come and go, teams join them and depart, but with the PEA, the teams are making a long-term commitment to be here, playing for the fans, for the indefinite future.” said Jack Etienne, CEO of Cloud9.

“It’s time for leagues to share the rewards and strategic decisions with the players, and the best way for team organizations to do that is for us to do it ourselves. The PEA is a vehicle for us to work shoulder-to-shoulder with the players, doing what we all love,” said Andy Dinh, CEO of TSM.

“Publisher leagues and third-party tournament organizers aren’t sharing profits with the players and teams. This is hindering the potential for eSports to rival other professional sports leagues, where players and teams are all aligned to put on the best show year after year,” said Steve Arhancet, co-CEO of Team Liquid.

Deepak Ojha
Deepak Ojha
Founding Editor, TalkEsport
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