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Valorant Developers Confirm Running Accuracy Nerfs In Future Update

Since it’s initial release, the Valorant player base has been raising repeated complaints about the high running accuracy of Valorant weapons.

Firing guns while sprinting is generally considered to be a novice move in any FPS game since it reduces the weapon accuracy significantly when compared to firing while standing still. However, this doesn’t seem to be the case for Riot’s competitive shooter Valorant as players are raising repeated complaints on the ‘Run and gun’ mechanics of the title and how players can land consistent headshots even when sprinting.

Luckily, it appears like the days for running and gunning might be over within the next couple of patches.

When 100 Thieves Valorant pro Nicholas “nitr0” Cannella expressed his concern regarding the running accuracy in Valorant in a tweet today, a Game Designer seemed to have taken note of the issue.

In a reply to the tweet by nitr0, Valorant developer Max Grossman assured the players that the running accuracy can be expected to be nerfed in a future update. However, he also said that the fixes won’t be done in the upcoming major update.

“In the spirit of Christmas, I’ll let you know, we are working on it,” Grossman said. “Unfortunately it won’t be next patch but it’s top of mind for the design team. Hoping to get y’all some changes in the new year.”

This is certainly some good news for the Valorant player base, as their complaints regarding the moving accuracy have finally been addressed by the Game Designer himself.

Also Read | How to Derive Butter in Genshin Impact?

Sonu Banerjee
Sonu Banerjeehttp://www.talkesport.com
A fervent gamer and an eSports enthusiast. Loves reading, watching movies and playing games of all sorts.
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