Riot Games has finally shipped the Valorant patch 1.11 which was a tragedy in itself. The patch, initially deployed on October 27, was plagued with bugs and performance issues. The users faced FPS drops and stutters while some users reported being flooded with the texture of Sage while they walked through the Omen’s smoke. The patch was eventually rolled back later that day much to the despise of the players.
Patch 1.11 was buzzed primarily upon the inclusion of Skye – the thirteenth addition to the list of agents in Valorant and Icebox – new fifth map. The update included minor tweaks to Breach, Killjoy and Cypher. Besides several bug fixes, the update also added left-handed view model, changes to economic rewards at the round end, ‘play out all rounds’ feature in custom games and so forth.
Valorant Patch 1.11 Released
The heavily anticipated Valorant patch 1.11 changelogs have finally been revealed by Riot, and it includes several changes to the agents, competitive mode, and the economy system of the tactical shooter.
SKYE
The Australian agent finally makes her way to Valorant in patch 1.11. While she will be available to play in-game from today. Players won’t be able to use her in official esports competitions like First Strike before November 9th.
In case you missed it earlier, here’s a detailed description of Skye’s abilities:
REGROWTH – C
EQUIP a healing trinket. HOLD FIRE to channel, healing allies in range and line of sight. Can be reused until her healing pool is depleted. Skye cannot heal herself.
TRAILBLAZER – Q
EQUIP a Tasmanian tiger trinket. FIRE to send out and take control of the predator. While in control, FIRE to leap forward, exploding in a concussive blast and damaging directly hit enemies.
GUIDING LIGHT (3X) – E
EQUIP a hawk trinket. FIRE to send it forward. HOLD FIRE to guide the hawk in the direction of your crosshair. RE-USE while the hawk is in flight to transform it into a flash.
SEEKERS – X (ULTIMATE)
EQUIP a Seeker trinket. FIRE to send out three Seekers to track down the three closest enemies. If a Seeker reaches its target, it near sights them.
This combination of skills is certain to make Skye a favorite among Valorant fans due to the amount of utility she brings to the table. Judging by the descriptions, Skye can potentially be one of the best initiators in the entire game.
VALORANT PATCH NOTES 1.11 – Read Full Patch Notes
AGENT UPDATES
SKYE JOINS THE VALORANT ROSTER!
Skye will be available for use in official esports competition (e.g., First Strike) after two weeks in Competitive queue (November 9, barring any issues) |
INITIATORS
Flash Tuning: The fade out of the flash debuff remains the same duration but now fades slower at the start
BREACH
Full flash time increased from 1.75 >>> 2 |
SENTINELS
CYPHER
Trapwire Disabled and revealed upon death |
Spy Camera Disabled and revealed upon death |
KILLJOY
Deactivation RangeAlarmbot and Turret now deactivate if she is more than 40m away from them—reentering the 40m range reactivates her little friends. |
TurretCooldown after pickup reduced from 20 seconds >>> 10 seconds |
AlarmbotRange at which Alarmbot can be detected decreased from 9m >>> 7m Cooldown after pickup reduced from 20 seconds >>> 7 seconds |
NanoswarmRange at which Nanoswarm can be detected decreased from 5m >>> 3.5mDamage increased from 40/s >>> 45/sDamage now ticks smoother and faster while in Nanoswarm, instead of in chunks of 10 every ¼ of a second |
COMPETITIVE UPDATES
- Icebox enters the Competitive map rotation
- Icebox will be available for use in official esports competition (e.g., First Strike) after four weeks in Competitive queue (November 29, barring any issues)
- Shorter Unrated queue times for the highest-rank players
- Added location of the current gamepod to the loading screen for all modes
- Adjusted Combat Score to factor in non-damaging assists
GAME MODE UPDATES
- “Play Out All Rounds” option now available in custom game lobby options,
GAMES SYSTEMS
Updates to Economy Ruleset
- Attackers who lose but survive the entire round without planting the Spike receive a reduced number of credits (1,000)
- Defenders who lose but survive the entire round after the Spike has detonated also receive reduced credits (1,000)
- Dying to the Spike will no longer count as a death in KDA statistics
- Additional economic information added as a tooltip when hovering over the exclamation mark next to “Min Next Round” in the shop
Context: These changes are intended to increase richness in decision making regarding when it is worthwhile to save your gear vs. go for the round win. Additionally, this will allow teams that can secure round wins to more effectively chip away at the economy of opponents that opt to save out expensive weapons on a round loss.
Other Changes
- Minor improvements to observer flashed indicator
- New setting for observers: ‘Show Player Keybinds on Map’
- New Custom Game Option: ‘Play Out All Rounds’
- Both teams play a full 12 rounds on both attacker & defender sides, followed by overtime/endgame (if applicable)
Left Hand Viewmodel Revealed In Valorant
- Left-handed view model is now available for players. Players can swap their first person view-model to lefthanded by going to the settings menu and swapping their view model to “Left-Handed”. Changing this will also show all other players as left-handed when spectating.
- You can now send a direct message by clicking a friend’s name in chat instead of having to type their name out
- Players that have been AFK or alt-tabbed for more than 5 minutes will now appear as ‘Away’ in the Social Panel
- Adjusted team colors to remain fixed for the full duration of a game for observers instead of having the Attacking side always appear as red, and the defending side always appear as green
- [BETA] Experimental Sharpening
BUG FIXES
- Fixed one source of combat hitches we’ve seen from player reports
- Jett now can’t rope dash lel
- Fixed a bug where incoming Party invites would remain active in the Social Panel after being declined
- Players no longer see the spike location when reconnecting to a game
- Fixed issue where player corpses could cause collision issues
- Sage wall segments no longer breaks if a player dies on top of them
- Fixed a bug that would disable queueing for any mode if a player closed the client during the Match Found countdown.
- Fixed a bug that was displaying Act Rank badge on the MVP screen outside of Competitive Queue.