In a pioneering moment for immersive technology, deep tech company VividQ has introduced the world’s first true 3D holographic gaming experience using existing AAA content, without any modification to the game source. The demo, which showcased Call of Duty: Modern Warfare II running on a holographic display, signals a major shift in how immersive entertainment could evolve beyond virtual reality as we know it.
Unlike traditional 3D and VR systems, which often rely on stereoscopic visuals and can cause motion sickness due to mismatched visual cues (known as the vergence-accommodation conflict), VividQ’s technology enables full-focus holography. This allows the human eye to naturally refocus between near and far objects, mimicking real-life vision and reducing fatigue.
This is accomplished using VividQ’s proprietary software and display architecture that project real-time, high-fidelity 3D visuals at over 100 frames per second. The technology allows players to look ‘through’ scenes in a volumetric space, whether it’s scanning a rooftop in multiplayer or peering around corners in a campaign mission.
No Source Code Required
One of the biggest breakthroughs is VividQ’s Co-Reality toolkit, which enables any game to run holographically without accessing the source code or making any changes to the title itself. This plug-and-play capability sets it apart from most VR innovations that require extensive development pipelines and compatibility adjustments.
The Call of Duty demo proved that high-performance, competitive games can be played seamlessly on holographic displays, delivering full immersion without sacrificing frame rate or fidelity. The visual depth created by VividQ’s system opens up new possibilities for competitive and tactical gameplay by adding spatial awareness as a real advantage.
Solving the VR Retention Problem
Despite years of development, VR has struggled to break into mass adoption primarily due to comfort and retention issues. According to industry research, one of the main barriers to long-term use is visual discomfort. VividQ’s holographic system solves this by eliminating the mismatch between visual depth cues, which is what typically causes nausea and headaches in VR.
This solution is also designed with longer play sessions in mind. By presenting visuals in true 3D depth, players don’t need to force their focus or adjust unnaturally to stay immersed. For high-pressure gaming sessions, especially in competitive shooters like Call of Duty, this can drastically improve both player performance and experience.
Investors are already taking note. Venture partners and tech strategists alike have called this “the future of VR and AR” and a “game-changer for consumer display tech.”
The ability to enhance AAA experiences without the need for redesigned pipelines could be the inflection point needed for immersive hardware to go mainstream.
Who is VividQ?
Founded in 2017 and based in Cambridge, U.K., VividQ has been quietly building a strong reputation in computational holography. The company develops display software and optical systems that allow for real-time, glasses-free 3D holography across AR, VR, automotive, and now gaming.
Their partnerships span across display manufacturers, OEMs, and technology labs, many of whom are looking at holography as the next step in visual computing. With this Call of Duty demo, they’ve officially planted a flag in gaming’s future landscape.
VividQ’s 3D holographic gaming experience iterates on immersive tech, and redefines what is possible. The ability to play one of the world’s most fast-paced FPS games in true 3D, without sacrificing comfort or compatibility, is a monumental feat. While the technology is still in its early stages of adoption, it offers a glimpse into a future where game worlds can be experienced.